| 5th Edition SRD What are the benefits of learning to identify chord types (minor, major, etc) by ear? Using two hands to wield a light weapon gives no advantage on damage; the Strength modifier applies as though the weapon were held in the wielders primary hand only. 2 people marked this as a favorite. I just want to kill someone with a shovel, and throw chisels. Either you are not doing a good job of explaining it or I'm doing a bad job of understanding it. An improvised thrown weapon has a range increment of 10 feet. Even setting aside the fact that Improved Critical never stacks with other crit range increases this combination would never come up because there is no such thing as 'Improved Critical (Improvised Weapons)'. Throwing a melee weapon (with no range increment) is covered in the Weapons section of the rules. Such a weapon has a range increment of 10 feet. All characters are proficient with unarmed strikes and any natural weapons they gain, such as claws or a bite. The entry in this column notes how the weapon is used with the rules for critical hits. This alters the brawlers armor proficiencies. A weapon they have Weapon Focus in. A one-handed weapon can be used in one hand, but is typically heavier than a one-handed weapon. | Forge Engine SRD All they say is that being able to use a weapon 'normally', without non-proficiency minuses, IS proficiency. (whether dead or alive, they just carve some off themselves). threatening all of the squares at once. You must remove the buckler to reload the gun. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Restoring any closed widgets or categories. Melee weapons are used for making melee attacks, though some can be thrown as well. Definitely not an assumption, it's defined, which means that improvised weapon mastery definitely expands it. | Heroes and Monsters SRD Yep. The dagger pistol is considered a double weapon for the purpose of creating masterwork or magical versions of this weapon. You take a -2 item penalty to attack rolls with an improvised weapon. How do two equations multiply left by left equals right by right? ;). This is particularly useful against NPC wizards/sorcerers who don't typically need weapons. The problem is that James Jacobs is not the final authority for rules questions which is why I didn't just take that as fact. Use the second damage figure given for the double weapons extra attack. An improvised thrown weapon has a range increment of 10 feet. My interpretation is that they wouldn't work together. Now, neither of these say "you are proficient", they simply say you can attack without the -4 penalty. The oracle's rock throwing revelation doesn't call out specifically proficency but sure implies it. An improvised thrown weapon has a range increment of 10 feet. Shattering Strike see my earlier comments on the weapon breaking not really being a cost, but at this point I've realized that an item that is broken is not prevented for being used as an improvised weapon - so the earlier feat has even less of a cost, so definitely shouldn't get an extra bonus to damage, since it takes 2 critical hits to destroy your low-hardness improvised weapon and make you have to grab another one unless you start with a broken object. I edited that to say this: "Natural weapons are never granted proficiency via a feat". rev2023.4.17.43393. More difficult to use, and are generally used by martial-focused characters like Fighters and Barbarians. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the characters Strength modifier to damage rolls made with that weapon. (emphasis mine). Masterwork ammunition is damaged (and effectively destroyed) when used. Nope! Recent Changes Personally, I would like it if one could get Weapon Focus/Specialization/enchantment/etc. Why not get weapon specialization too. Improvised Weapon Mastery covers both. Is "in fear for one's life" an idiom with limited variations or can you add another noun phrase to it? I looked over the Weapon Improviser and thought that it was pretty underwhelming, so I figured I'd try and buff it a bit. This combat maneuver still provokes attacks of opportunity unless the hinyasi has a feat or ability that allows her to perform it without provoking attacks of opportunity. | Starjammer SRD Some Exotic Weapons only provide a tiny bit more damage than their Martial equivalent (Longsword vs. Bastard Sword), so dont be tempted by those weapons. Both take a -4 penalty on the attack roll, have range 10 and critical 20/2, which indicates that throwing a melee weapon is probably intended to be an improvised weapon attack. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon. For pathfinder modern, guns should be martial, or even standard if someone grew up in a military family. Below is their response: You could choose to wield your longspear as an improvised blunt And how to capitalize on that? By - April 2, 2023 Some monsters may be resistant or immune to attacks from certain types of weapons. If you want to argue on something providing proficiency as a feat, you need to keep your focus limited to feats. The enhancement bonus granted by the masterwork quality doesnt stack with the enhancement bonus provided by the weapons magic. See the weapons description for details. A weapons size category isnt the same as its size as an object. If this firearm gains the broken condition, both the firearm component and the dagger component are considered broken. Most reach weapons double the wielders natural reach, allowing medium creatures to strike a creature 10 feet away, but not a creature in an adjacent square. Comments are not for extended discussion; this conversation has been, Throwing a weapon as an improvised weapon, Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Throwing an Earthbreaker (Thunder and Fang) and dual-wielding. They are good at them, but that doesn't make them proficient with them. 31 Each time you take the feat, it applies to a new type of weapon. I just want to reiterate something that ought to be very telling. Ranged weapons include thrown weapons or projectile weapons that are not effective in melee. Peasant Armaments spell. She is not proficient with shields. Or what? It lets you treat a torch as a light weapon and "you do not incur penalties as you would for using it as an improvised weapon." If you get an ability to 'make attack rolls normally' with an improvised weapon, it sure sounds like the same thing as being proficient with it. | PF2 SRD That is a similar mechanic to Simple Weapon Proficiency. Martial weapons need Martial Weapon Proficiency. Good Exotic Weapons generally have a special rule which makes them appealing. 67. Personally, it makes no sense that someone could be proficient with a chin blade, wet rope, a hard ladder, or a sharp piece of clothing, but not something as simple as a pointy rock. My point, is that no where in those feats, does it explicitly say that "you are proficient". There is not a feat that grants "proficiency" of any kind. Throw Anything's improvised ranged are a subset of improvised. After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a -2 penalty). Indeed, the archetype changes the class features, so this is a class feature, I would say. That'd be a fair thing. Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons. Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty). I do like your idea of making a feat just for making Improvised Weapons into magic, though. You can use the Weapon Finesse Feat with light weapons to use your Dexterity bonus for attack rolls instead of your Strength modifier, but not for the damage modifier. "proficiency (no penalty for using an improvised weapon or not having the required proficiency). This column gives the weight of a Medium version of the weapon. There is rarely a good reason to use weapons of the wrong size, so try to avoid doing it if you can. If so, is it then possible to take Weapon Focus (and other feats which require weapon proficiency) with an improvised weapon? This price is the same for a Small or Medium version of the weapon. She deals damage equal to her unarmed strike damage while fighting with an improvised weapon. I've seen entire threads derailed because of it. I'll restate that the root of this issue seems to lie in the fact that Weapon Proficiency is not well defined, which is why I believe there should be clarification. Ultimate Equipment has a picture of a dagger pistol. Surprise Strike Feat 6[Archetype]Prerequisites: Weapon Improviser DedicationYour Strikes with improvised weapons can catch your opponents off-guard. To be blunt, you seem to be making up a rule that I don't see. Instead, pick up two light weapons like short swords or daggers. If a weapon is listed as simple, it needs Simple Weapon Proficiency. | Gods and Monsters SRD | Five Torches Deep SRD This addresses the weapon focus aspect as well, so there is a way where you could have 'Improved critical (specific improvised weapon)'. Distracting: You gain a +2 bonus on Bluff skill checks to feint in combat while wielding this weapon. see marble conter tops, carefully chipped obsidian shank, vampire stakes are just above being improvised-they're higher quality wood as opposed to a broken stick or ruler (in movies sanyway. At least I understand your contention now. Simple Weapon Proficiency grants it with all simple weapons, whether ranged or melee. Wielding it provides a +1 enhancement bonus on attack rolls. Two hands are required to use a two-handed melee weapon effectively. Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. Regardless of size, masterwork weapons cost 300gp more. 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