As soonand is worth 450 gp. 5e monsters manual lacks high CR critters. Yes. There is a 50% chance that intruders go through awhom do not dare venture within 20 feet of the big lake (E). Solom is a middle-aged drow with a fine fashion sense and a Fire Trap: CR 5; 5-ft. radius (1d4+16 fire); Reflex DCan air of hedonism. A character attempting to run or Scratch marks are visible, suggesting that the lids have been re-charge across these floors must make a successful Balance moved, probably with crowbars. WebCity of the Spider Queen is a 160-page adventure module set in the Forgotten Realms campaign setting, for use with the 3rd edition of the fantasy role-playing game Dungeons & Dragons . The floor of S1 is about 20 feet below the level of 0daze, detect magic, disrupt undead, flare, open/close, readthis tunnel. The wraith spiderskitters out and attacks. Inside the cavern mouth, the walls are smooth and even, narrowing toward a short passage heading to the east. D Quth-Maren: hp 76; see Appendix 1.A large chasm forms the basic structure of Szith Morcane. If the characters use silence to keep the sounds of battle Unaware Creatures (EL 12): The two guard officers workfrom reaching beyond this room, one of the sentries runs or rest here most of the time, but at least one is always ready to respond to an alert called by the sentries in S5. Walls in natural cavern areas (S12, S28, S30S32) are un- A character searching through the filth for treasure risks worked stone.contracting blinding sickness. Solom Nedrazak: Archmage of Szith Morcane and head of Gokllak: Grimlock barbarian dominated by the mind flayer the Inverted Tower.Quthnorak in Vournoths Mire. The PCs may be asked to stop the raids bynew leaders, the drow of Szith Morcane have begun making some higher authority (such as Randal Morn or some Harperraids on the surface, primarily on the lands of Daggerdale, higher-up), or they may be lured to investigate for more per-almost directly above the drow outpost. Welcome Wanderer! thick, hardness 10; hp 90; AC 5; breakcome out to investigate any real disturbances in the area. The Deep Wastes are well and truly Ceilings: Ceilings in the Deep Wastes are natural unworkedwithin the Underdark, so the area is subject to the full effects stone and range from 15 to 20 feet highhigher in certainof faerzress (see the Introduction). The magic Irae studies would raise a of the Daggerdale setting.vengeful legion of revenants in full possession of their facul-ties, but slaved to her will. A fine gold headband (his headband of intel-lect) holds his long white hair back from his face, and the S36. characters to use teleport or teleport without error to reach the city. She then sendsthem forward into melee and casts flame strike to engulf as The tunnel comes to an end in a small cavern that showsmany of the characters as she can. Type A character who can somehow get to the padlock securing the inside chain can open it with a successful Open Lock check (DC 30). Two would-be tomb robbers, now vampire A 10-foot wide hallway of stone runs back into the hillside spawn, lie together in the close quarters of her coffin. When Dorina Tsarran seized Spider Queen. He is an 33Part 18th-level wizard with a strong preference for spells that in- S31. Three rounds after being warned by aas lightning bolt, fireball, or ice storm. When the characters have time to look around, they dis-Should the characters somehow manage to enter this cavern cover that there is little to seea long tunnel slopes ahead andwithout alerting the araneas, they simply see both creatures in down into another crypt cavern, though only a few gravestheir natural form, resembling Large monstrous spiders. The tunnel is only 3 where in the complex, every feet in diameter, so Medium-size creature they encounter here at- characters must either crawl up tempts to sound the alert on this the ladder the entire way (on level. The head student has the privilege of So far, the archmage has not been successful in forging a sitting on the stool, while the other students sit on the floorbargain with the fiend, so it remains here, trapped in the call-ing diagram, attempting a difficult Charisma check(Charisma modifier +3 against a DC of 21) each day to win its 35Part 1behind him. Unwilling to venture too close to the surface, these drow lurk in this well- D Spider Warders, Aranea Rangers (2): hp 69, 62; see page concealed cavern, plotting revenge against the minions of the132. /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome. This large room seems completely bare and featureless, S17. BARRACKS 1 (EL 11 OR 0)mattress of one bed is a sturdy leather pouch (Search DC 15for a character who specifically searches the bed). Rumor has A cart track running from the town into the farmlands and it that those crypts conceal an entrance to the Underdark. Their stocky frames mark them as Dalesfolk. A character attempting toMASTERs Guide. Trap (EL 7): The door to S16 is protected by a greater glyph Sheets of cobwebs hang from the ceiling to the floor, and of warding trap, which triggers whenever anyone who is not a intricate networks of webbing cover the ceiling. Then, at the direction of her evil deity, and undead servants of Irae Tsarran, as well as the remainingthe priestess gathered her living and undead servants in Castle invaders of the city.Maerimydra and summoned Kiaransalees Undying Temple tothe Material Plane. WebDesigned to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences. Once must make an Escape Artist the alarm is raised, all the inhab- check (DC 30) to reach the fane. dra, one of Iraes important lieutenants.Cast of Characters Kras: Divine seeker of Vhaeraun and member of the Hidden in the ruins of Maerimydra.The following significant characters are found in this adven-ture. BEBILITH NEST (EL 11) place, believe that the refugees have either died or fled to the sur- face. A goblin eavesdrops outside and tells the drow what he hears if not intercepted and killed. Scott Fischer, Rebecca Guay, Vinc Locke, Raven Mimura, Christopher Shy, Ben Templesmith, Sam Wood[1] They do not involve Encounter Distance: 60 feet. It expands bytimeline to challenge your players in a suitable manner. If they had no spells, then that would include in 5e when converted (no cantrips). The sentries and officerway leading from the chasm to that guardpost. The rest of the valuablewithin 10 feet of the altar, and its first action is to use its trappings of this temple have been removed to Maerimydra.keening. D Szith Morcane Sentries (2): hp 42, 30; see page 134. He drinks his potion of footlocker secured by a simple lock (Open Lock DC 20). Should a group that obviously does not these miscellaneous goods to 2,125 gp. Obviously, the Underdark offers few safe places in which to studyD+10 Dorina orders a raid into Daggerdale, during which new spells, sell or buy magic items, or engage in item creation.D+15 drow attack several farms. Dozens of worshiper of Ghaunadar stands in front of the door. If so, the characters notice the phenomenon the exist somewhere near the Elven Court in Cormanthor and be-first time they attempt to cast one of the hindered spells neath the hill of Hap in Battledale.during their travels through the Deep Wastes. flayer, who simply cant resist a good fight against surface- worlders. above). They use their potions of cure light Manual.wounds when wounded and flee when the situation looks hope-less, hurtling down the tunnel toward the guardpost at the top D19. Make sure thecharges left. WebSpider Transformation Prerequisite-12th level. dead who fell stopping her initial invasion and animates them,D15 Irae Tsarran slaughters Lolth-worshipers in Castle starting the cycle of destruction again a few months later.D10 Maerimydra and claims it as her seat.D7 Irae Tsarran destroys the Archmage of Maerimydra The D+50 event offers an excellent chance for you to haveD5 and throws down his tower. PRISON CELLS (EL 9) The sentries wear the livery of Irae Tsarran (white tabardswith leering black skulls). It is unfurnished and undecorated.Ghaunadar, the drow deity of oozes, use one of the innerchambers (S16) as a secret shrine. WebDesigned to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences. The 35-mile journey to the Naga Crawls takes between three and six days,While Irae Tsarran struggles to lay claim to Maerimydras while the 10-mile trip to the Lake of Shadows lasts anywhereruins, she sends regular scouting patrols into the Underdark to from 5 hours to a day and a half. D Common Drow Commoners (10): hp 2 each; see page 136. ters need to use a different tactic to bypass that one. After you know that, add or subtract to match the desired challenge. lands or Underdark) to learn a bit about Maerimydra and howHow you deliver that nudge depends in large part on the hooks they might access it. Other than that you should be fine! The Climb check DC for sections of malevolent than a normal vermin, this spider is hardly athe chasm wall that are not covered in webbing is 15. genius. that the drow call faerzress. If carefully questioned, greater glyph of warding.they reveal that the worshipers of Kiaransalee now hold swayin Szith Morcane, and that most Lolth-worshipers have been D Summoned Celestial Dire Lions (2): hp 66, 57; acid re-driven off or killed. as mentioned Haste is intergral in many of the combats. A month ago, refugees from the destruction of Maerimy- The Lord of Daggerdale does not stand on ceremony,dra arrived in Szith Morcane, led by a handful of surviving and he personally greets you at the doors of his hall. DAGGER FALLS Dorina orders a second raid.D+60 The adventure starts with the heroes being asked to Dagger Falls is located only 10 miles from the DordrienD+65 investigate the Dordrien crypts. PATRONS QUARTERS (EL 14)as though they have been intentionally ruined, though notutterly destroyed. If neither the NPCs nor the substitutes are available,Dorina does not dispatch a hunter-killer team. The militia tracked the drow band to the vicinity of an old set of 10Part 1 crypts on the western edge of the Dagger Hills. Illustration by Vince Lockepurposes. They used this area to stage ambushes on any surface-dwellers foolish enough to follow them into the D Roper: hp 70; see Monster Manual. CRYPT ENTRANCE Another large pair of stone doors is set into the hillside. 20 Maerimydra 70 Szith Morcane Sentries 133Szith Morcane Description 21 Sidebar: How can the Sidebar: Vampires 134Barracks Level 24 Hidden Help? Stalactites hang from the ceiling An 8-foot-high wall built of crudely mortared fieldstone di- and stalagmites rise to meet them throughout the cavern, vides the cavern in two here. Her initial attitude is indifferent, though that quickly shifts to unfriendly if the characters head straight to her backpack and start looting. WebCity of the Spider Queen - plot question - help In about a month I'll be starting to DM the FR: City of the Spider Queen. venture into the Abyss to uncover the reason for Lolth's silence, the heroes of the adventure have to deal with drow activity in Faern that is the result of Lolth's silence. Casting read magic allows a character to decipher the A gigantic bed draped with soft silks and velvets fills onescrawlings on the chalkboard. First, they want to de- REVENANTS (EL 16)termine the state of affairs inand around Maerimydra and Kiaransalee is not known as thewhether an invasion of mind Revenancer for nothing. with numerous powerful spells. U.S., CANADA, ASIA, 620-88574-001-EN EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium P.B. This forth in a cloud of poisonous arrangement proves convenient for the spores. Eventually, the Spider Queen was absorbed by Lolth, who took the wizard's title, powers, and with them her fear of the unseelie. The creature has 50% concealment in its web- An entangled creature takes a 2 penalty on attack rollsbing nest there. The duergar, inturn, had tunnels connecting their domain to the sewers From Szith Morcane to the first fork: 17.5 miles.under the keep.) The adventure assumes you are making useunder her command. He dreams of one day usurpingof the spellbook on the reading table is snakeskin rather than Solom Nedrazaks position. immersion. She checks in on the characters not rush headlong into combat with the heroes. One locker, however, conceals a gold comb studded with small diamonds (worth 450 gp), a scroll of haste and suggestion, and a I write to you now from Szith Morcane, the old outpost wand of fly with 14 charges remaining. For that reason, I'd check the balance of each encounter, and change monster numbers if necessary. For a better experience, please enable JavaScript in your browser before proceeding. D Maurezhi: hp 59; see page 132. Characters move at half their normal one elevation to another. The air feels thick and unusually cold. However, here is why. on the carved lid of the stone coffin. cavern walls all around. slaughter of the Lolthites and participated in the defense of Maerimydra before fleeing for their lives. Link to citation down the heroes and eliminate them before they strike again. He rarely uses this room for actual audiences, since couch represent the current thrust of his reading: an investi-few visitors come to the top levels of the Inverted Tower. Part 1 are simply not deep enough to be immersed in Transmutation (teleportation) spells and effects the dangerous magical aura.Illustration by Robert Raper such as teleport, word of recall, refuge, and even tele- Keeping Track of Time port without error do not work reliably over distances greater than 1 mile when either the origin or the desti- Because getting into and out of the Underdark can be nation is within the Underdark. This spell was cast by Dorina Tsarran, an 11th-level cleric, so a dispel magic spell cast by a character S39. Her first significant advance was her murder of the abyssal lord Orcus, which granted her a brief taste of inde- Kiaransalee (kee-uh-ran-sa-lee) is the drow deity of both pendence from Lolths tyrannical control. Irae has already savored the first Another option entails a rather different campaign style.sweet taste of the vengeance demanded by her deity by destroy- The novel Dissolution by Richard Lee Byers and the remaininging the Lolthites of Maerimydranow she dreams of fulfilling novels in the War of the Spider Queen series follow the actionsthe age-old dream of all drow and exacting revenge against the of a group of Lolth-worshiping drow from Menzoberranzanpeoples of the surface world. sons, and three most loyal bullies. It hangs areas where corpses apparently lay for a while, but have been re- crookedly on its hinges, open in the middle. The are placed tastefully, golden lamps hang from the ceiling,mirror above the large bureau is broken, and the drawer and majestic tapestries of purple and gold decorate thehandles have been snapped off. Three areas (the hall connecting the staircase with D7, thehall between D7 and D8, and the east wall between D8 and Four closed doors lead out of the chamber.D9) have hewn stone walls, where the builders of the cryptshad to alter the natural cavern walls. This text describes only what is visible from the doorway,This room used to be the audience chamber for House Mor- which is not much.cane, but it has now been converted into a shrine toKiaransalee. Can you use warcaster to cast Eldritch Bolt as a Attack of Opportunity even if you're level 5? hunting and scavenging, and one-third are moving about this cavern engaged in various tasks. The armor and Tactics: The duergar are not accustomed to seeing surface- weapons plus a few bolts of rare silk bring the total value of dwellers in the bazaar. UPPER OUTPOST (EL 8) cavern. S12. THE CHASM (EL VARIABLE) Creature (EL 9): The spider that made this web is a fierce In striking contrast to the deathly still air elsewhere in ally of the Szith Morcane drow. Sometime on the second orthey adapt their tactics (possibly including the clerics spell se- third day of travel from Szith Morcane, the characters reachlections) to best effect against the characters as they remem- the first fork.ber them. If their rope of climbing goes missing, the drow replace it The spider (see below) quickly moves to attack any creaturewith a mundane knotted rope, which they leave tied to the ring. roomjust a number of ordinary ones. The araneas do not aid the be- The read-aloud text below assumes that the bebiliths are biliths in any way. How can you hope to defeat me?tion in Szith Morcane. clench as if it cant wait to pound something with them. difficult. S22. It is not too late for Trap (EL 5): The three Szith Morcane spellguards share a you or for our bond of blood. If captured or charmed, they can pro- immune to mind-affecting spells just as she is.vide a good deal of useful information. Larala Dumian: An insane half-drow fang of Lolth, hiding Dessa sik-Morcane: A minor noble in Szith Morcane, now a near Szith Morcane.prisoner. WebHere is an easy breakdown of Lolth Spider Queen 5e Easily Explained! Now, if you didn't play 3rd/3.5, cantrips like we have now didn't exist. But it doesn't say anywhere in the module, what the weave disruption is or how it manifests. OFFICERS QUARTERS (EL 12 OR 0) Unaware Creatures (EL 11): A quth-maren and four sen-tries ordinarily keep watch in this chamber, ready to respond A heavy brocade cloth hangs from the ceiling, splitting thisto any emergency situation. Treasure: The silver items on the altar are somewhat valuable. from Dagger Falls. Randal Morn); Dulwar the Leatherworker, NG male human The Weave corruption expands to include everything Rog9 (spy for Randal Morn); Shevaril Starcloak, CG female within a 50-mile radius of Maerimydra. While so 31; Disable Device DC 31; resets automatically. She fled her home in Szith Morcane after the followers ofdrien Crypts are numbered D1 to D20. The two vampire noble guards from S39 arrive here andjoin the battle 2 rounds after it begins, unless the combat takes Creatures: The vampire guards are former noble guardsplace in complete silence. Curiously, key aspects of the adventure are determined by the Tarroka deck a set of tarot-like cards that sets the course of events and key players. If the characters did trigger the trap in S23, both hallways are filled with fog. Tactics: Dorina trusts that the greater glyph of warding on Motherthe door and the permanent image will keep intruders busy 41Part 1Irae Tsarran dispatches summoned demons to carry messages incompetence (in the drow history) led to the human tri-back and forth to Dorina on a regular basis, and this letter is umph in the dale. Campaign Setting. She wears a simple black tunic and black breeches, with no boots or belt. The toadstool houses from the junctures of which sprout coarse black hairs. teen 1st-level commoners (children).The noble drow of the outpostincluding all the members ofHouse Morcane, the wizards and sorcerers of the Inverted At any given time, roughly one-third of the warriors areTower, and the officers of the guardrarely set foot on this resting in their homes, one-third are out in the nearbylevel. His face is heavily scarred from burns he suffered while escapingBecause of the mutual hatred the nieces bear one another, from the Dales rangers, and as a result his dark gray skin is mot-each is slow to respond to sounds of trouble from the other tled with pink marks. Laralas enemies are the drow leaders of Szith Morcane, not a random band of surface-world interlopersin fact, she could conceivably ally with the charac- ters against the drow, despite her paranoia. I am planning to scale things where I need them, just want to know I guess what I'm getting myself into, thank you. It has specific conversions for City of the Spiderqueen. their guard; our Lady desires their blood, their fear, and their dreadful anticipation of our ultimate act of revenge. Patrons or associates of the player characters contact them to describe the effect, ex- Important Characters: Tunfer the Stout, LG male human plain that it continues to expand, and urge them to Clr9 of Tyr (highest-level cleric in Dagger Falls and advisor to accelerate their efforts. drow classes from the oppression of the nobles would only create a different set of tyrants a few years down the road. D Arcane Guard (4): hp 41, 31, 30, 29; see page 136. The coffin is very difficult to open because the lid is notmeant to be removed. and come to Szith Morcane, but do not wear the emblem of the spider. (In that case, the wizardtactic with displacement and stoneskin to protect himself, then successfully casts dismissal on the nycaloth but sustains 10launches into his offensive spells: greater shadow evocation points of damage from the creature before doing so.) Unlikeother while attacking the characters (by catching her sister in most displacer beasts, it stands as big as a dire tiger and hasthe area of a flame strike, for example) she does so with rust-red fur. When triggered, the trap Thulk offers to parley once he sees that the slaves have no creates a guards and wards effect throughout the Invertedchance to overwhelm the heroes. OVERSEER STATION (EL 12) The ceiling of this vast cavern rises more than 100 feet from the uneven ground. This adventure is based on story elements introduced in the novels of the R.A. Salvatores War of the Spider Queen series, including Dissolution by Richard Lee Byers and Insurrection by Thomas Reid. Can you help me? Until the latest raid, local goatherds often grazed their herds in the vicinity. Their coffins, D Vampire Noble Guards (2): hp 60, 53; see page 138. where they retreat if brought to 0 hit points, are in S40. spies on them in the guise of a male human rogue it consumed some years ago. nately, theres a way around this. Eventually, the Spider Queen was absorbed by Lolth, who took the wizard's title, powers, and with them her fear of the unseelie. from this point forward.Day Event Aided by Harper agents, Archendale, Deepingdale, and Mis-D60 Lolth falls silent; her clerics stop receiving spells. many years, the Dordrien people successfully used magic to prevent Underdark creatures from entering the crypts, but D14. Their mindless allies Three guards are posted here at all times to keep watch overlurk here in the darkness. BAZAAR (EL 1213) S10. The Weave corruption expands to include everything Authority Figure: Randal Morn (Lord of Daggerdale), NG within a 20-mile radius of Maerimydra; surface male human Rog4/Ftr6. MOLDY CRYPT CAVERN (EL 6) A barely noticeable bulge in the tunnel is marked by more graves carved into the wall. Thebulk of the adventure takes place in the ruins of Maerimydra 4Introduction Faerzress and the Underdark make a Spellcraft check (DC 25). I thank you for coming so quickly,structed to learn whether the priestesses of Lolth in Szith he begins. Characters can make use of related Knowledge skills (geography or local, either Dale- Other groups, however, may need a nudge in that direction. If seri-on, requiring a Climb check (DC 10) to navigate. Those caves connect to the Underdark in the vicinity phrase the text below to the players:of Szith Morcane, an outpost built a few centuries ago by drowfrom the deep realm of Maerimydra. this party of drow for another tenday or so. Her skin, once dusky gray, is now completely black, and her canine teeth are long and sharp. Zedarr leaps into any combat with atime in the nearby Deep Wastes by fierce joy, looking for opportunities to use hisorder of her aunt, so she missed the Sunder feat on enemies weapons if he cantchance to match her sisters pillaging sneak attack his foes. I'm running City of the Spider Queen, a 3rd Ed adventure, but in 5th Ed. Zedarr Tsarran: Blackguard of Kiaransalee, Dorina Tsarrans chief lieutenant in Szith Morcane, and Iraes son. positions in 5 rounds. Kurgoth isand effect to the characters, they launch offensive spell effects also sending patrols into the Deep Wastes. In fact, the door swings inward either side of the primitive altar) hold a total of 4,400 sp, 290easily with a push. Alerted Creatures (EL 0): The room is empty. If the monsters extend their tentacles out of the lake to attack nearby creatures, they still have one-quarter cover A. RAMP against melee or ranged attacks from landbound opponents.This ramp curves up to the Bazaar level, about 50 feet above. 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