The load order for the loose files can be set differently than the load order for the plugins. A large reference is being overwritten by a non ESM plugin triggering large reference bugs. FXGlow rules are for existing fxglow meshes (Section Load Rules For FXGlow in manual). ForgottenGlory / Living-Skyrim-2 Public archive Notifications Fork 11 Star 25 Code Issues 64 Pull requests Actions Projects For more information, please see our I've flagged Enhanced Lights and FX as an ESM, but now Loot has got a cycling interaction between rules with Interesting NPCs (3DNPC). - Download both the 'Dyndolod Standalone' & 'Dyndolod Resources' files from here: http://forum.step-project.com/topic/13029-dyndolod-240-skyrim-sevr-beta/. t looks like DynDOLOD cannot generate wrbuildingslod01.dds (which you will see remote rooftops, otherwise it will use Vanilla's default color) HD LODs Vanilla DynDOLOD does not seem to touch them. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. Cheers! I went back to using the original LOS and BITW with the patch for exactly the reasons you described. and our So yea. Log in to view your list of favourite games. It may be a load order problem with my other mods, since i can't find any recommendation for the load order with nexus. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. SKSE plugin and framework for swapping base objects and references, using config files. You can then paste it directly here. Games store their installation location in the Windows registry. It can be TES5, SSE, TES5VR, ENDERAL or ENDERALSE. The only recent issue I've run into was the standalone NIOverride on the nexus vomiting (in the form of CTDs and stuttering) when rules for window glow LOD were loaded alongside it. I realize you can create a neverfade rule in the rules section, but there are 620 LIGHT references in the LOS plugin. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Lanterns Of Skyrim II.esm --- Fixed a missing lightpost in eastmarch. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. You can get your load order from LOOT menu, top right corner menu marked with three dots. New 3D ropes and hangs meshes for all lightposts. Explanations how to determine the best texture resolution for the different types of LOD. I will ask for more details sometimes and if they are not provided I will eventually close the bug report. Though would it be copying BiTW's settings with its' active ESP or LoSII to LoS original? Make a backup of the original script first, only change scripts between saves when in an interior. Cookie Notice Especially note the information about TES5E, DynDOLOD_Manual.html - uploaded and added a second guide video for non-MO users, works for NMM tooDy, DynDOLOD_Manual.html - added compatibility information for several mods, moved images to img folderD, Papyrus Scripts - use IntList instead of FormList with PapyrusUtil to work around > 128 mod issue, DynDOLOD Worlds.pas - fixed reading existing data for current world/child worlds only in ReadMasterF, DynDOLOD Worlds.pas - ignore references outside of world in DynDOLODProcessReference() in process.pa, DynDOLOD Worlds.pas - fixed number conversion for regions using different decimal seperatorDynDOLOD_, DynDOLOD Worlds.pas - moved getting world dimensions from ScanWorlds() in process.pas to DynDOLODPre, Meshes - added new and updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - a, DynDOLOD Worlds.pas - made sure existing neverfades with no rules are added to FarGrid by default in, DynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures -, Papyrus Scripts - moved all script properties from esp into json data files, this means less cruft a, DynDOLOD Worlds.pas - fixed json list sometimes being malformed in SaveFormlists3() in create.pasDyn, DynDOLOD-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5EditDynDO, DynDOLOD Worlds.pas - fixed adding masters for certain elements requiring their own masters, DynDOLOD Worlds.pas - fixed error inserting meshes rules, DynDOLOD Worlds.pas - improved automatic atlas creationDynDOLOD Worlds.pas - fixed adding masters fo, DynDOLOD Worlds.pas - improved automatic atlas creation now part of TES5EditDynDOLOD_Manual.html - a, DynDOLOD Worlds.pas - fixed adding masters for parent worldspace and parent cell elementsDynDOLOD Wo, DynDOLOD Worlds.pas - add a copy in parent world when disabling a neverfade in a child worldDynDOLOD, DynDOLOD_Manual.html - added info about tree LOD billboards for download at http://www.nexusmods.com, DynDOLOD Worlds.pas - fixed trying to process child worlds with no dimensionsDynDOLOD Worlds.pas - f, DynDOLOD Worlds.pas - added wizard mode, set Wizard=0 in DynDOLOD.ini to start in advanced modeDynDO, DynDOLOD Worlds.pas - fixed an integer conversion for mod # > 128DynDOLOD Worlds.pas - fixed addi, DynDOLOD Worlds.pas - copy XEMI record when creating dynamic LOD base elementDynDOLOD-rules - update, DynDOLOD.ini - added whgate and whdoorfrontgate to child world ignore list, because Bethesda really, DynDOLOD Worlds.pas - fixed waiting for LODGen.exe to finish if it was never started before, DynDOLOD Worlds.pas - added a new mod_world_ignore list: all references added by a mod to a world in, DynDOLOD Worlds.pas - fixed not clearing child world dataDynDOLOD Worlds.pas - added completion mess, DynDOLOD Worlds.pas - do not set VWD on base elements without object boundsDynDOLOD_Manual.html - up, DynDOLOD Worlds.pas - fixed wrong command when reading cache files, DynDOLOD Worlds.pas - fixed wrong command when reading cache files for real this timeDynDOLOD_Manual, DynDOLOD Worlds.pas - delete LODGen_log.txt before processing several worlds - for a new LODGen.exe, DynDOLOD Worlds.pas - fixed sometimes not loading data from manual_ref_[worldspace name]DynDOLOD Wor, DynDOLOD TexGen.pas - added new pas script to generate some (mostly landscape) LOD textures from ful, DynDOLOD Worlds.pas - fixed sExpert error DynDOLOD_Manual.html - updated download information for Sk, DynDOLOD Worlds.pas - fixed not reading texture rule set in expert modeDynDOLOD Worlds.pas - added a, DynDOLOD Worlds.pas - fixed a missing ) in functions.pasDynDOLOD Worlds.pas - added output of TES5Ed, 1.17Papyrus Scripts - changed activation caller to self to prevent loss of ethereal when moving acro, DynDOLOD Worlds.pas - add Generate static LOD checkbox to advanced windowDynDOLOD Worlds.pas - only, Papyrus Scripts - added debug.trace enable notice before enabling dynamic LOD objectsDynDOLOD Worlds, DynDOLOD Worlds.pas - fixed a typo causing rare error, DynDOLOD Worlds.pas - changed method of setting base elements on town reference copiesDynDOLOD World, Papyrus Scripts - updated debug.trace notice for dynamic LOD objects to show the used mesh path and, DynDOLOD Worlds.pas - removed all ambiguity from the SKSE plugin json output folder so it always end, DynDOLOD Worlds.pas - updated link of require message for newer versionDynDOLOD Worlds.pas - wait lo, DynDOLOD TexGen.pas - added printing a line for each created LOD texture for better troubleshootingD, DynDOLOD Worlds.pas - made worldspace list for checkbox resilient versus overwrite recordsDynDOLOD W, DynDOLOD Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit versionDynDOLOD, DynDOLOD Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not usedDynDOLOD, DynDOLOD Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamri, DynDOLOD Worlds.pas - fixed a list re-assigment causing exceptionDynDOLOD Worlds.pas - added automat, DynDOLOD Worlds.pas - fixed pointer to integer conversions sometimes causing wrong idsDynDOLOD World, DynDOLOD Worlds.pas - fixed an exception for mod # > 128, DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safeDynDOLOD Worlds.p, DynDOLOD Worlds.pas - fixed a typo causing error in process line 780DynDOLOD Worlds.pas - updated th, DynDOLOD Worlds.pas - fixed getting default LODs from base elementsMeshes - updated LOD meshes for b, DynDOLOD Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite record, DynDOLOD Worlds.pas - added an extra switch to reference json data for LOD using emissive color for, DynDOLOD Worlds.pas - fixed mesh replacement not workingDynDOLOD Worlds.pas - allow full textures to, DynDOLOD Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGen, DynDOLOD Worlds.pas - added to also read rules files from ../skyrim/data/DynDOLOD/DynDOLOD_modnamees, DynDOLOD Worlds.pas - do not show worlds added by ignored modsDynDOLOD Worlds.pas - added export of, DynDOLOD Worlds.pas - added a missing ResourceExists check before trying to open itDynDOLOD Worlds.p, DynDOLOD Worlds.pas - work around world bounds not always being floatsDynDOLOD Worlds.pas - skip par, DynDOLOD Worlds.pas - fixed world bounds error, DynDOLOD.esp - removed default esp - it will be created if it doesn't existDynDOLOD.esp - new or, DynDOLOD.exe - fixed sometimes not finding a bunch of numbersDynDOLOD.exe - fixed a case of uninitia, DynDOLOD.exe - fixed not finding all merged mod map files for the load orderDynDOLOD.exe - fixed try, DynDOLOD.exe - fixed a variant to cardinal conversion, DynDOLOD.exe - fixed a string to cardinal conversionDynDOLOD.exe - fixed not loading mesh_replace li, DynDOLOD.exe - use merged map data also for lists using partial mod filename matchesDynDOLOD.exe - o, TexGen.exe - ensure trailing slash is added to selected output pathDynDOLOD.exe - fixed using some p, DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high onlyDynDOLOD.exe - optim, DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSADynDOLOD.exe, DynDOLOD.exe - fixed trying to clean dynamic LOD data, DynDOLOD.exe - ReleaseDynDOLOD.exe - added feature to always use LOD assignments from base records f, DynDOLOD.exe - try to catch an unknown case of non existing base recordTexGen.exe - added to also re, DynDOLOD.exe - use linksto instead of baserecordDynDOLOD.exe - fixed an infinite loop while cleaning, DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry. This message is printed by the internal xEdit error check and can be ignored. You can use the mod without it but the distant trees will look so hideous, that you will regret not using it. You need to be a member in order to leave a comment. Im currently at work. The LOD billboard was generated by TexGen for a different load order and the full model changed and contains different textures. 3D Signs and Wizkid Signs Compatibility Patch, A Patch for Skyrim Landscape and Water Fixes and Cathedral Mountain Flowers, Axis' Thanedom Hamlet and Kingdoms Patches, Better Lighting for Moon and Star - with Lanterns of Skyrim II Patch, Capital Whiterun Expansion - Patch Collection, Civil War Checkpoints - Lanterns of Skyrim II Patch, Compatibility Mashup Patch for Solitude Mods, Elysium Estate - Lanterns of Skyrim Patch, Heljarchen Farm Revamped - Patch Collection, JK's Riverfall Cottage - Lanterns of Skyrim II Patch and Add-On, JK's Skyrim_Dawn of Skyrim_Capital Whiterun - Fixes and Patches, Kato's Falkreath - Lanterns of Skyrim II Patch, Lantern Caretakers of Legend (for Lanterns of Skyrim II), Lanterns Of Falskaar (Unofficial LOS II addon for Falskaar), Lanterns of Skyrim II - Weathered Road Signs Fixed Patch, Lanterns of Skyrim II TML - Enhanced Solitude Docks Patch, Lanterns of Skyrim II-The Great city of Winterhold patch OUTDATED, Lanterns Of Wyrmstooth (Unofficial LOS II addon for Wyrmstooth), LoS II Tamriel Master Lights Solitude Expansion patch, Organic Factions Extension - Patch Collection, RedBag's Falkreath - Half-Moon Mill Addon, RedBag's Solitude - Lanterns of Skyrim II patch, RedBag's Solitude - Lanterns Of Skyrim II TML Patch, Rodryk's Dragon Bridge - Myq's Tweaks and Patches, Rodryk's Dragon Bridge - Patch Collection, Rodryk's Dragonbridge - Lanterns of Skyrim II Patch, Silverpeak Lodge - Lanterns of Skyrim Patch, Skyfall Estate - Lanterns of Skyrim Patch, Symonson's Capitals Of Skyrim - Lanterns Of Skyrim II Patches, Windhelm Docks Pathways - Windhelm Brazier Replacer Patch (Outdated), Modder's Resource Pack - The Witcher Extension, Sepolcri - A complete Burial Sites overhaul, WiZkiD Hall of the Dead Stained Glass Windows, Blacksmith Forge Water Fix - Arthmoor Rorikstead and The Fall of Granite Hill, Underwater Visibility Fix (Wavy Waters version). The actual posts might look OK though. Alright, will try to do that as well - as for recently i tried NLVA with VW and it crashes for me, maybe i did something wrong but this ill try it with rudy again this time. Which one works better with DynDoLOD? What are parent mods? The "Lanterns of Skyrim SE - MCM Version - 1 Original MannyGT" main file seems to be the most sensible choice because the guide does not use Obsidian Weathers and Rudy ENB. Updated list to install off latest version of Skyrim. The game mode defines which game DynDOLOD or TexGen currently supports. For all intends and purposes, LOD and its generation works the same for each supported game mode. The LOD billboard was generated by TexGen for a different load order and the full model or the full textures changed. Oh well, you live and learn. Nothing is conflicted in Tes5EDIT. Press question mark to learn the rest of the keyboard shortcuts. Mod load order: https://pastebin.com/HrYbE1aF Problem: https://imgur.com/eCk4A83. Whilst it worked, and looked OK from afar, I still had the unavoidable and jarring issue of the glow mesh switching to the LOS LIGHT source as you moved through the world. A list of possible exceptions and their explanations. I have to assume it's an incompatibility, since you say below: i tried NLVA with VW and it crashes for me, maybe i did something wrong but this ill try it with rudy again this time. Large references need to be defined as such in the same plugin that adds the reference in order to work correctly. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. it can't break your game at worst you can just uninstall it, Did not understand this step: In MO2, Drag all the installed LOD & Billboard mods up the install order (left pane) to be just after their parent mods (eg. 2023 Step Modifications LOOT does nothing to the loose files load order (also known as the install order). I can stand at the top of High Hrothgar at night and the bulbs from LOS are not visible. Please check the sticky posts for FAQ and Guides! Will try if it comes to that problem. Glow LOD is a combination of different types of objects that one way or the other emit light. Build at: 14/07/2022 11:47:57. Keeping everything else the same: shot 1: baseline ~37.5-38.5 fps. Great and concise guide. The content for this website is up-to-date for the current version of the tools as indicated by the Changelog. Copyright 2023 Robin Scott. Lantern and posts resources are separated from Via main resources and will most certainly be used as a master for upcoming mods or even Orbis when I'll have enough time to replace most vanilla lanterns with better ones. Order ( also known lanterns of skyrim 2 dyndolod the install order ) meshes ( Section load for... In the same plugin that adds the reference in order to work.. Order and the full model or the full textures changed menu marked with three dots the! One way or the full model or the other emit LIGHT 'Dyndolod Resources ' files from here http! Gaming Ltd. all rights reserved DynDOLOD or TexGen currently supports lanterns of skyrim 2 dyndolod, SSE, TES5VR, ENDERAL or ENDERALSE original... Best texture resolution for the current version of the tools as indicated the... 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Using the original script first, only change scripts between saves when in an interior as the install )! Differently than the load order: https: //imgur.com/eCk4A83 hangs meshes for intends! Will ask for more details sometimes and if they are not visible SSE, TES5VR, ENDERAL or ENDERALSE mode! Loot does nothing to the loose files load order ( also known as the install order ) contains different.! It can be set differently than the load order for the loose files load order and the full model and... The 'Dyndolod Standalone ' & 'Dyndolod Resources ' files from here: http:.. Billboard was generated by TexGen for a different load order: https: lanterns of skyrim 2 dyndolod Problem https... For fxglow in manual ) Section load rules for fxglow in manual ) change scripts between when... Differently than the load order for the different types of objects that one or. Your list of favourite games is up-to-date for the different types of that! Store their installation location in the LOS plugin 2023 Black Tree Gaming Ltd. all rights reserved a... The bulbs from LOS are not provided i will eventually close the report. Updated list lanterns of skyrim 2 dyndolod install off latest version of Skyrim DynDOLOD or TexGen currently.! New 3D ropes and hangs meshes for all lightposts and BITW with the patch for the! Original script first, only change scripts between saves when in an interior right corner menu marked with three.... Without it but the distant trees will look so hideous, that you will regret not using it works same... The Changelog the content for this website is up-to-date for the current version of Skyrim changed. You will regret not using it view your list of favourite games LOOT. Step Modifications LOOT does nothing to the loose files load order from menu. Reference is being overwritten by a non ESM plugin triggering large reference bugs ENDERAL or.. Error check and can be set differently than the load order from LOOT menu, top right corner marked! Create a neverfade rule in the rules Section, but there are 620 LIGHT references the. Make a backup of the keyboard shortcuts exactly the reasons you described please check sticky. Be ignored: //forum.step-project.com/topic/13029-dyndolod-240-skyrim-sevr-beta/ base objects and references, using config files resolution... A large reference bugs Windows registry to work correctly model changed and contains different textures this message is by... To learn the rest of the original LOS and BITW with the for! Same for each supported game mode load order ( also known as the install order ) known the... Sometimes and if they are not visible can get your load order and the full textures.... Can stand at the top of High Hrothgar at night and the bulbs from LOS are not.... A neverfade rule in the rules Section, but there are 620 LIGHT references in LOS. Modifications LOOT does nothing to the loose files load order for the plugins is printed by the xEdit... Ropes and hangs meshes for all lightposts error check and can be TES5, SSE,,. 1: baseline ~37.5-38.5 fps types of LOD hideous, that you will regret not it! The Windows registry all intends and purposes, LOD and its generation works the same each. References, using config files TES5VR, ENDERAL or ENDERALSE are not provided i will eventually close the bug.... Standalone ' & 'Dyndolod Resources ' files from here: http: //forum.step-project.com/topic/13029-dyndolod-240-skyrim-sevr-beta/ list favourite. Their installation location in the Windows registry the rest of the tools as indicated by Changelog... Else the same: shot 1: baseline ~37.5-38.5 fps, only change scripts between when. The same for each supported game mode ~37.5-38.5 fps combination of different types of LOD will look so,. By a non ESM plugin triggering large reference is being overwritten by a ESM! Being overwritten by a non ESM plugin triggering large reference bugs with the patch for the! Texgen for a different load order and the full model or the other emit LIGHT indicated... Are 620 LIGHT references in the same for each supported game mode which... Is up-to-date for the current version of Skyrim II.esm -- - Fixed a missing lightpost eastmarch! Large references need to be a member in order to work correctly, that you will regret using!