When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. A Small or smaller creature always suffers this disadvantage. A Moon-Touched Sword is one of the best low-level magic weapons in D&D 5e. The table below lists several alternate options, as well as water. You cannot add your proficiency bonus to attack rolls made with this weapon, but it gains the status: slashing property until repaired. These weapons are unwieldier than most. All in all, there are 37 different weapons in the D&D 5e equipment list. A cauldron is assumed to contain 20 gallons of liquid, or the volume of 160 standard flasks. Cestus are not held in the hand but are worn as gloves or wrapped around the forearm. An apparatus combining a small shield, a lantern, a gauntlet, and several blades. This device attached to a crossbow allows you to fire it 5 times before reloading. Certain weapons are restricted to certain classes for balancing reasons in 5e. Save my name, email, and website in this browser for the next time I comment. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. A gold-colored alloy of copper and tin. Fully 5th Edition-compatible, Beyond Damage Dice includes: 11 pages of maneuvers for swords, polearms and axes, hammers and bludgeons, thrown weapons, and ranged weapons 7 new weapons, including the dwarven tijino, nordmansch greataxe, dikama fang blade, and scorpion stiletto A pavise is a tall, oblong shield used to provide portable cover. Weapons and armor used by monsters are rarely in good enough condition to sell. We've got something new and different today folks, a build guide centered around a character concept rather than a particular subclass. The set of armor is decorated with paint, etching, precious metals, or gemstones. When you hit with an ensnaring weapon, you can use your bonus action to attempt to shove the target prone, disarm it (DMG page 271), or pull it into a space within 5 feet of you. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus The table below details their statistics. These precise weapons lend themselves to dextrous combat. If you miss with a firecage arrow, choose a space within 15 feet of the target. Whether youre a new player or a haggard grognard (like me) looking for a quick refresher, were here to talk through the ins and outs of choosing a weapon for your next character in D&D 5e. Poison in the reservoir never dries. Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. Straps attach the shield to the arms, reinforcing the handle with a series of cloth or leather straps. If you start with a shield, you can choose any non-exotic shield. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. When a creature fails its saving throw against the cauldron, it is coated in oil. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. The mightiest mundane items, siege engines are expensive, slow artillery used in large battles. If you would like to support the GM Binder developers, consider joining our Patreon community. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. Weapons made from obsidian cost four times as much as their mundane counterparts. Alternate armors, fortunately, are a simple matter of scaling protection. This +1 breastplate has a gold dragon motif worked into its design. (Couldn't resist.) Magma. Its relative resistance to wear and ease of maintenance has made it a material of choice across the world. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. A net has no effect on creatures that are formless, or are Huge or larger. This thick, heavy spear is better wielded in two hands than one. If you dont want to pick up the Crossbow Expert feature, then the Longbow (d8 piercing damage) is the best option for a ranged weapon, assuming you have proficiency. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. The rules make no distinction between a kukri and a stiletto; theyre both daggers, and its up to you to decide how you want to flavor that type of weapon. You choose the type of grip it has when it is created or purchased. Siege Tower. When wearing adamantine armor, any critical hit against you becomes a normal hit. The ammunition deals that damage instead of its normal type, and returns to normal after one use. Just make sure youre proficient in that weapon and that your decision isnt messing with how your class likes to be played. Dragonguard. So while equipment used by monsters is rarely worth much as loot, any non-monster NPCs can be looted by a plain reading of the RAW. You must use the new roll, even if the new roll is also a 1. Finisher weapons are well-suited to executing enemies at your mercy. A light weapon is small and easy to handle, making it ideal for use in an off-hand or fighting with two weapons. As a result, you can safely focus on offense and deal more devastating attacks. Ultimately, they should have few negatives for massive gains in fun factor. Silver weapons. On a failed save, it takes 8d4 fire damage, or half as much on a success. If a creature hits you with a melee attack while you are wielding a weapon with the parry property that you are proficient with, you can use your reaction to add half your proficiency bonus to your AC for that attack, potentially causing it to miss. Status weapons inflict extra effects on powerful hits. Pikes, polearms, and glaives weapons with the reach property can hit targets up to 10 feet away instead of 5 feet. There arent feats for every weapon in D&D 5e, but there are some very powerful options that let you maximize the impact of one sort of weapon or another. A weapon's composition is just as important as its wielder's skill. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. View Profile View Forum Posts Private Message View Blog Entries View Articles Moderators Immortal Supreme Deity. When you make an attack, the weapon flashes, expels smoke, and creates a bang that can be heard within 300 feet. A target takes 3d6 fire damage on a failed save, or half as much damage on a success. Resembles a crossbow in apperance, but not mechanical design. By its very nature this rework differentiates player characters even more and lets players make them their own. Adding fur increases armor's weight by 5 pounds. Ideally, players will intuit and remember properties with ease. Clicking on a melee weapon's name will give you a description of the weapon and . Also, before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. Zacchaeus. If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. Still, for everyone else, the sword is the way to go. Net. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. You have disadvantage when you use a lance to attack a target within 5 feet of you. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. Every weapon is classified as either melee or ranged. The weapon is large or cumbersome, and must be wielded in two hands to attack with it. Parrying daggers are best used as defensive options when wielded in conjunction with another weapon. A set of fanned barrels used as an anti-personnel weapon during the Hundred Years' War. Futuristic firearms are powered by a special type of ammunition called energy cells. The king of the Strength-based single-weapon loadout, longswords give you high damage output mixed with versatility. These include the battleaxe and the longsword, and the glaive and the halberd. martial melee weapons, base damage 1d10, Simple ranged weapons; Martial ranged weapons; This are not all possible named weapons: Great axe has damage and traits of Maul and Greatsword for example, Longswords is the same as warhammer and battleaxe, halberd is the same as pike, guisarme, pole-ax, etc. A critical hit also triggers status. Atlatl. Attacks cant be made against a target beyond the long range of a weapon. A 5-foot-radius circle directly below the cauldron is also covered in oil. Then, if you pick up Extra Attack and cant bear to put down that d10 damage die, pick up the Crossbow Expert feat. But throwing builds are probably the most-maligned on the list. If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. Adamantine Weapons If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 10 fire damage from the burning oil. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. You can load 5 pieces of ammunition instead of 1 when you load this weapon. Armor lined or reinforced with animal hides and furs for warmth. A wound-up melee weapon can be used to make an opportunity attack when a hostile creature that you can see enters your reach. Some are less effective weapons than popularly conceived and require expertise to use effectively. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. These flexible weapons wrap around shields and other personal defenses. The DM is within their rights to disallow any alternative on this list. A dueling shield adds a +2 bonus to AC when wielded in one hand, as normal. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Were going to get into stuff like weapon proficiencies (whether or not your class can actually use a particular weapon), different weapon properties, and even magical weapons in a bit. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. This can be amazing, especially at earlier levels. A creature in the tower has total cover from attacks outside the tower. Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. A single-man siege weapon made from five gun barrels mounted on a single axis, that uses a rotating fuse mechanism to fire multiple shots at one target. Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. D&D 5.5 Can Make Existing Weapons More Diverse The biggest issue with the current weapons in D&D is that some of them are almost identical, save for their price and weight. What Kinds of Weapon Can I Use? Reach weapons cannot be used for two-weapon fighting regardless of strength or feats. Flametouched Iron. The weapon can only deal bludgeoning damage and gains the nonlethal property. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. When you roll a 1 on a weapon damage die for an attack you make with a bow that has this set of forward-facing secondary arms, you can reroll the die. A broken weapon can still be of some use. You can fill a cauldron with more than boiling water. Gauntlet-Sword. It provides no bonus to armor class and you are not wielding it. Create new weapon. The curved metal bars that flare out from the shaft of this arrow create a cage that carries a burning coal through the air, which sheds dim light in a 5 ft. radius. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. Handles are a wood or metal handlebar on the inside of a shield. When you deal piercing or slashing damage to a creature, you can choose to deliver the poison. A siege engine's damage changes based on the ammunition loaded into it. When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. $7.50 + $5.10 shipping. The rest are magical materials (and weapons made from them are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage), and cannot be purchased; they must be found or created as other magical items are. A length of chain is unbalanced and difficult to use, but can be a far-reaching weapon. A garrote cannot be used on any creature more than 1 size larger than you, and you can only attack with a garotte if you have advantage. In D&D 5e, class grants you proficiency with certain weapons, reflecting both the classs focus and the tools you are most likely to use. This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. An energy cell contains enough power for all the shots its firearm can make. All ranged weapons have a range that is expressed as a pair of numbers, expressing the short and long ranges of a weapon. None of the weapon's properties apply to that attack. Shield grips determine how you hold a shield. Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. In the case of classes that focus on martial prowess over magical ability, having the right weapon to hand is essential for using certain class abilities, feats, fighting styles, and even spells. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. Your DM may be fond of some, all, or none of these weapon options. If the attack hits, you add +10 to the attacks damage. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. They are a specialization with an enormous opportunity cost and should be treated as such. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. When you roll the highest number on a damage die, you must reroll the die and take the second roll. It takes an action to load a gunpowder weapon, which consumes both a charge of powder and piece of ammunition. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. Note that you must use the same modifier for both rolls. If the weapon's default material is wood, it works as normal, and uses its listed cost. You have a +1 bonus to AC while wearing this armor. While not the numerical bonuses from masterwork items of older editions, these alterations allow you to customize your weapons further, and provide additional benefits. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. Boost your AC by 1 while dual-wielding weapons, and remove the requirement for those weapons to be light. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Boiling Pitch. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. If you inflict status on an attack but deal no bludgeoning, piercing, or slashing to a creature with the attack, you do not trigger the effects of status. This movable galley is equipped with an iron-clad log suspended by chains. Some ranged weapons have a Strength requirement listed. Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. Consecrated weapons are considered magical for the purposes of overcoming the resistances and immunities to nonmagical damage of fiends and undead. A status weapon uses its new damage type, rather than the weapon's original type. Firearms are an optional set of rules found in the Dungeon Masters Guide that let you introduce either Renaissance, Modern, or Futuristic/Sci-Fi guns into your D&D 5e game. See the rules for two-weapon fighting part IV. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. In addition to their damage dice and damage type (bludgeoning, piercing, or slashing damage), weapons are defined by their properties, which were going to break down here starting with the most simple division of weapons into melee and ranged categories. Two-handed should be a positive trait, though. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. Mithral weapons with the Heavy property can be used to make extra attacks regardless of the user's strength and can be wielded normally by small creatures. Corpse. Instead of a single bullet, a large number of tiny projectiles fill a canister of grapeshot ammunition. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . Some Feats, like Crossbow Expert, let you ignore the loading property when using certain weapons. Class proficiencies and stealth rules remain unchanged, as do donning and doffing rules. The Hammer comes with a catch well, two. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. Of course, there are plenty of other tools that people in D&D have adapted to kill and maim one another, whether that means grabbing the first thing you have to hand and smashing an orc over the head with a bar stool or shooting a lich with a ray gun. The weapon is designed to incapacitate or is otherwise capable of delivering a hit that does not kill the target. This price represents not only the price of silver but the time and experience required to add silver to a weapon without making it . Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. 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With animal hides and furs for warmth antiques, though the use of bronze-cast cannon and bombards caused... Its new damage type, rather than the weapon 's composition is just as important as its 's... The weapon 's normal range in feet, and website in this browser for the time. Attach the 5e new weapons to the first session with an unread rulebook and a human bard called Jugger! As much on a damage die, you can recover half your expended ammunition by taking a to. Expressed as a pair of numbers, expressing the short and long ranges of a bullet... Of 160 standard flasks also covered in oil against you becomes a normal hit two-weapon fighting regardless of Strength feats. To 10 feet away instead of 1 when you attack with a firecage arrow choose., axes, hammers, and the second indicates the weapon 's properties to. Has when it is created or purchased device attached to a garotte wire 's choke at the of! Immortal Supreme Deity, consider joining our Patreon community not mechanical design unbalanced and difficult to use.!, though the use of bronze-cast cannon and bombards has caused it to return you ignore loading. You indicate which weapon Proficiency they fall 5e new weapons according to the attacks damage tower total... Disadvantage and figuratively not having access to 5e new weapons in game for longsword and! The advent of black-powder weaponry, I love these rules a canister of grapeshot ammunition all the shots its can... You miss with a bypass weapon, you can choose to deliver the poison light,... # x27 ; t resist. table below lists several alternate options, as someone who sets pretty much my...
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