A Gadgetsmith is an Inventor whose curiosity and inventive genius have run rampant. Rather than launching a projectile with the thundering force, you keep that force imbued in the weapon, allowing for devastating force to be applied to the attack. The spell save DC is equal to your spell save DC. Tags: Utility Exploration Basic Rules Every merchant is unique and their specific quirks and biases should influence how they interact with the player characters when negotiating the price for magic items. The bonus to attack and damage rolls for your Stormforged Weapon increases by +2 (stacking with any existing bonus from Weapon Improvement or Arcane Retrofit), up to a maximum of +4. An Infusionsmith can be a magical swordsman, a wandslinger, or bookish supporting character with a bag full of tricks that never quite runs dry. Prerequisite: Mark of Life. You install a feedback loop into your cannon, allowing you to siphon some energy from your Stormforged Weapon to empower your reflexes. Climber's Kit: A climber's kit includes special pitons, boot tips, gloves, and a harness. You have proficiency in this weapon. Because grappling is done with the Attack action, you cant grapple as an Opportunity Attack. In turn, the player character should then be allowed to make a counteroffer, leading to back and forth haggling until a price has been agreed upon. Prerequisite: Echoing Boom. Additionally, when you make a Death Saving Throw, you can replace the results of that roll with a 20. If the servant is beyond recovery, you can reproduce the construct exactly as it was, with four days of work (eight hours each day) and 100 gp of raw materials. The reasons behind this could be benevolent or nefarious. The number of additional upgrades you get increases by one more at 5th level to two more than the class table. You gain the ability to cast misty step and blink while wearing your Warsuit. #17. If you have multiple Stormforged Weapons, you can change which one you are attuned to during a long rest. This pool of temporary hit points refreshes when the Inventor that created it completes a long rest. Powered Charge. For the purposes of grappling, these serve as two additional free hands for your Golem. Back Great Ladder Loadout Xtreme Close Out Mightylite 7' IA. Once you use this gadget, you cannot use it again until you complete a short or long rest. Different Types of Magic Items in DnD There are numerous magical items scattered throughout D&D 5e, from harmless curiosities to world-shattering artifacts of unimaginable power and everything in between. You enchant a pocket on your gear to contain far more than it would appear. The 4th level spell has been replaced with Jumping Jolt for OGL simplicity, a new 5th level spell is added (Sky Burst). As with any set of rules, understanding the rules well is key to getting the You install an Arcane Cloaking device on your Golem. At 3rd level, you have discovered the secrets to drastically bypass the alchemical brewing process, crafting potent magical effects through the direct infusion of the potion with your own magic. away by thethunderwavespell. When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Functionally, the stormcharged property (like the previous loading property) has no effect on a single classed Thundersmith, it just exists to make Stormforged Weapons interact better with Extra Attack for multiclassing and Cross Disciplinary Knowledge. If you use your action to cast a cantrip with a Blasting Rod, you can make a single weapon attack as a bonus action using an Animated or Infused weapon. Your knowledge of alchemy gives you a natural affinity for brewing potions. It deals 1d4 bludgeoning damage and 1d4 lightning damage on hit. The other one is, If youre using the pricelist for magic items from. prevents creatures from standing (you cant expend movement when your speed is Just add the cost of a grappling hook, and a masterwork bolt, and then add a little more for the uniqueness/labor factor. Starting at 5th level, you can choose to cast crackleK without expending a spell slot instead. When the magic trap detonates, each creature in a 10-foot-radius sphere centered on the item must make a Constitution saving throw. Not quite the unique experience youd expect the purchase of a magic item to be. Whenever you level up, you can exchange one of your existing upgrades for another upgrade of the same level requirement as the replaced upgrade. reach of the grappler or grappling effect, such as when a creature is hurled They can repeat this saving throw at the end of each of their turns. Creatures within 10 feet of the target point must make a Constitution saving throw against your spell save DC, or take 1d10 thunder damage from the shockwave of the explosion. turn, especially since it doesnt require an action. If you choose to have an Animated and Infused weapon, you can attack twice with either, but will limit yourself to being able to only attack one target if you solely rely on the animated weapon. On your adventures, you might find other Spells that you can add to your Spell Manual. A Magical Wand created using an upgrade slot at level 3 can always only ever cast 1st level spells. Until the spell ends, the weapon becomes indescribably sharp, ignoring resistance to slashing damage, and gains the Siege property, dealing double damage to inanimate objects such as structures. As an action, you can touch a rope 10 to 60 feet long and issue a single command to it, selecting from the following options: At Higher Levels. True Homunculus Prerequisite: Homunculus Familiar. You use the power of thunder to launch a projectile with terrible power, if limited accuracy, over long distances. You gain the ability to cast alter self without expending a spell slot. Magic items can vary wildly in terms of function, form, power, and price. Quick footed and quicker witted, a Gadgetsmith is never caught without another trick up their sleeve. Very import for martial characters likely to rely on grappling, this means Prerequisite: Sentient Armor. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Terrifying Thunder for the next 24 hours. Your Stormforged Weapon loses the Loud property. Starting at 14th level, when you create an Alchemical Infusion at end the end of a short or long rest, the first alchemical infusion you create does not require a spell slot to infuse, and you can select an alchemical infusion that you would otherwise not have a spell slot of high enough level for when making this infusion. It wont If you could otherwise make additional attacks with that action, the weapon deals an additional 3d6 lightning or thunder damage per attack that was foregone. some very modest optimization, you can turn grappling into a powerful tool to Starting at 3rd level, during a long rest and taking effect when you complete it, you can disassemble your gadgets and create different ones. You can stop anywhere along the path of the Lighting Burst, but the Lightning Burst will stop where you do. GRAPPLE HOOK | Right click to toss your hook. Theres also no rules about where the creature is positioned, so () Loud: Your weapon rings with thunder that is audible within 300 feet of you whenever it makes an attack. The other one is negotiating for the actual price. Why a Thundersmith bends their mind to the task of making such a weapon are as varied as the creations themselves. When the Golemsmith reaches 5th level, the level of the magic missile spell cast increases to 2nd level. Dealing damage this way counts as applying Thundermonger damage for the turn. You touch a weapon or worn item and imbue luck into it. Hit 1d10 + 3 (Dexterity) piercing damage. (*) Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your DM may allow you to take the Power Fist upgrade of the Warsmith in place of an Impact Gauntlet, which is similar but deals 1d8 damage but lacks the Finesse property. Damage from this acid deals double damage against structures and objects. Starting at 3rd level, your body has such vitality that it is constantly able to restore itself. Your golem can collapse its size back down to one size smaller, but while in the collapsed mode any movement speed it has is reduced by 10 feet. You know the Inventor spells detect magic and identify, and you can cast them as rituals without material components. When you apply this upgrade you must have a weapon to integrate, and you must choose where on your armor the weapon is located. , so check that out if you havent already! either Acrobatics or Athletics depending on which of their Strength or You can cast lightning tendrilK without expending a spell slot, after which you must complete a long rest before you can cast it without expanding a spell slot again. text from the SRD and make sure that we understand exactly what it all You gain Proficiency in poisoner's kits; if you already have proficiency in them, you gain expertise in them and can add twice your proficiency to ability checks using them. The healing increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). If, after taking this skill, the golem's Dexterity is 18, it gains proficiency with the Stealth skill. Can you pick them up, carry them As an action, choose a target creature within 30 feet. Additionally, you can convert a set set of armor with a magical plus to AC to a lighter armor type. If the target is a living creature over CR 1/4, you regain hit points equal to the necrotic damage dealt. You deliver into the arcane mechanics of how bodies work. You can enchant a broom (or broom like object) into a Broom of Flying. When you use a Smoke Bomb you can cast misty step without expending a spell slot. If the creatures is already Restrained they become stunned until the end of your next turn. As an action, you can cast Aganazzar's Scorcher with this gadget without expending a spell slot, but the gadget cannot be used again until you complete a short or long rest. When transformed this way the armor is indistinguishable from a normal case and weighs 1/3 its normal weight. If you have Expertise, you get to add +2 to your Athletics check, and if This attack does not apply Thundermonger damage. Additionally you gain resistance to force damage. Additionally, you can apply the damage from lightning charged on your Force Blast ranged spell attacks. You can only use this effect one spell at a time. When a creature attempts to take the Hide action against you, you can make an active Wisdom (Perception) check to contest its Dexterity (Stealth) check as a reaction. Notify me of follow-up comments by email. Your golem's Armor Class becomes the Armor Class granted by the equipped armor. Once per turn, when you deal damage to a creature or object with your Blasting Rod, you can add your Intelligence modifier to damage dealt to that target. Gauntlets of Ogre Power / Belt of Giants Strength: If you can get an item You install special heavy plating, giving you resistance to bludgeoning, piercing, and slashing damage from non-magical sources while wearing your Warplate. You add your Constitution modifier to the hit points regained. A troll growls in hunger as it looms over a dwarf, who slides a long, metal tube from a holster at his belt. This is an important point for creatures attempting to resist grapples. After a long study of the internal workings of your Stormforged Weapon, your mastery of lightning and thunder magic is such that you learn the following spells at the following levels and can cast them as Inventor Spells. If you lose your Stormforged Weapon or wish to create additional ones, you can do so over the course of three days (eight hours each day) by expending 200 gold pieces worth of metal and other raw materials. Incapacitated is an important condition, and in addition to being a condition Frostbloom Reaction Instant Reaction (upgrade only). While connected in this manner, you can use your bonus action to activate the Reel action, pulling yourself to the location if the target is Medium or larger. two-handed weapon or to grapple a different creature. If you are missing any limbs at the start of a long rest, at the end of the long rest the missing limb is regenerated. You are a generous person, after all. You automatically resume control if you are no longer Incapacitated or Unconscious. Consuming this concoction increases your Strength and Dexterity ability score modifier by your Intelligence ability score modifier (up to a maximum of +5) for a number of rounds equal to your Constitution modifier. The problem is that escaping this way takes an As a reaction to being hit with a metal weapon, you can cast heat metal targeting the weapon that struck you. You can use this dose of poison to make your poisonous gas instant reaction have a radius of 20 feet and deal twice as much damage on a failed save. If you could normally make more than one weapon attack as part of the Attack action, you can deal a number of additional dice equal to the number of attacks you could normally make as part of an attack action when taking this action (for example, if you have the Extra Attack feature and take this action with a dagger, you would deal 2d4 + your Intelligence modifier damage). When you cast cure wounds, it can heal constructs in addition to normally valid targets. The pocket otherwise behaves in the same manner as a bag of holding. You create an artificial personality integrated into your armor, giving it limited sentience. If you hit them again while they are under the effect of this feature, they become Restrained until the end of your next turn. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative or you have the Two Weapon Fighting Fighting Style. Prerequisite: Warplate or Integrated Armor. while grappling). You can use this upgrade to cast lightning chargedInventor as a bonus action without expending a spell slot. difficult, but theres a lot to consider, and the further you go the more The rod regains all charges at the end of a long rest. Whenever you deal Lightning damage with your Stormforged Weapon your walking speed increases by 10ft and you can take the Dash or Disengage actions as a bonus action. While you have an animated melee weapon, if you are attacked by a weapon attack you can use your reaction to attempt to block the attack, rolling a d8 and adding it to your AC. After studying the arcane fundamentals of Shield Golems, you have gained insight on how they shield their controllers, and can implement it in your own golem. This pouch is considered as alchemy supplies for the purposes of crafting. How to intersect two lines that are not touching. If your weapon has the Two-Handed property, it gains the Reach property. Second, choose the Guild Artisan background. Shove the grappler away. If you already have darkvision, the range of that darkvision is increased by 60 feet. Strength and proficiency in Athletics. If you shove either the grappler or the grappled creature away from the other, you can break a grapple. At 6th level, you can expand on your knowledge across fields. To do so, it must succeed on a Strength (Athletics) or Dexterity An Inventor who hears news of a newly discovered magic item must act fast to get it before any rivals do. While you are large, you deal an 1d4 damage with your natural weapons and weapons sized for medium creatures, and you have advantage on Strength (Athletics) checks. enemies, tipping combat dramatically in your partys favor. Grappling Hook Improvised Weapon A grappling hook can be used as an improvised weapon by tying it to standard length of rope (50'). Why hasn't the Attorney General investigated Justice Thomas? You are proficient with this natural weapon. While wearing these boots, you are under the effects of the jump spell. Choose acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage. perform two-weapon fighting, you need to take the Attack action and attack is to not be hit by attacks. You can use the Dragon Hook as a melee weapon, in which case you get a +1 bonus to attack and damage rolls. You can create an infused potion as an action. If you select a Stormforged Weapon, you gain proficiency with that weapon and knowledge of how to make ammunition for it (if required). When you cast cure wounds you restore an additional amount of health equal to your Intelligence modifier. 30 Gnomish Weapons for D&D 5e, homebrew items for Dungeon Masters + D&D players to use as unique magic weapons. You magically enchant your visor. Starting at 14th level, you've mastered the customization of your Warsmith's armor. Thunderwave is an excellent and Hit 1d4 + 3 (Strength) bludgeoning damage. You master animation enchantments allowing you to use your Animate Weapon feature on a ranged weapon and a quiver of ammunition. While an Inventor can get a lot of mileage from the existing feats, this is an additional select with two things in mind. You advance the control routines for your golem, allowing it to fight more effectively. To counter these creatures, proficiency in Athletics or It cannot fully die unless destroyed. You can take this upgrade more than once. Incompatible with Silencer. A small creature can You learn the spell polymorph, but unless you know this spell from another source, you can only target yourself. At a point within 20 feet, you can toss a quick combination of reagents that will cause a whiff of poisonous gas to erupt spreading to a radius of 10 feet. I consider 1 through 4 the essentials, but more is always better. As an action, you can jump up to your entire movement speed and cast destructive wave without expending a spell slot or charges upon landing. The Bugbear race has a weird edge case here: The long-limbed trait extends A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the Inventor that set it disarms it with an action. A potionsmith is an Inventor who has pursued the secrets of alchemy. You refine your reactions increasing their potency. Your golem is roughly humanoid, and comes with the robust flexibility and options that this form provides. However, In a moment of perfect focus, you can create a flawless instant reaction. You create a new Wand that you can infuse with a spell of 1st level or higher that you have recorded in your Spell Manual. When you cast thunder step in this manner, it deals force damage instead of thunder damage. An empowered effect automatically occurs when you roll a 20 to hit with your natural weapon on an attack with the enhancement, or once per turn on your turn, you can manually activate the empowered condition by expending a 1st level or higher spell slot. To be concrete about how a negotiation for a magic item could play out in 5E D&D, lets first take a look at a scenario where the player character wants to buy a magic item from a magic shop. The rope can only restrain one target at a time. but I personally like simply using the 3.5 rules for this (d20SRD): Securing a grappling hook requires a Use Rope check (DC 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum DC of 20 at 50 feet). Additionally, you gain the Dissection upgrade, and it does not count against your upgrade total. The bolt has been modified to grapple/hook onto certain targets, generally targets soft enough for a bolt to pierce or a ledge strong enough to hook on to. to raise your Strength, it will often exceed the normal maximum of 20. Instead of casting find familiar you can cast create homunculus, but when casting in this way it requires material components as normal. As an action, you can use this device to cast dispel magic without expending a spell slot. You delve into the secrets of the darkest secrets of herb lore, learning the potent secrets of poison. At 3rd level, you've attained the knowledge of forging and arcane tinkering sufficient to create a set of armor that augments and expands your abilities from a standard, non-magical, set of heavy armor using resources you've gathered. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. . The hook is shaped like a dragon's head with spines forming the hooks. Apply the attack roll to all creatures within a 5 foot radius of the target point. So you can end a grapple by paralyzing the grappler, putting them your speed is halved. That imbalance in the action economy is one of the reasons why players like The intelligence in your armor will attempt to preserve your life. When you deal damage to a target with a melee weapon, as a bonus action you can force them to roll a Constitution Saving Throw against your spell save DC. This upgrade is refreshed every time you teleport or enter the ethereal plane. As an action, a creature can consume a mana potion to restore a spell slot of its choice, up to third level. Your Warplate Gauntlet becomes melee weapon while you aren't holding anything in it. And the ability to explore where other parties haven't yet. A lot of campaign settings do not feature firearms, and in some of these the Thundersmith variant of Inventor might not be the right choice, but consider that the Inventor is fundamentally someone that tinkers with and explores boundaries of magic as much as or more so than technology. But with Sonic Movement. The grapple shot and grappling hook are some of the most passionately designed parts of this datapack. Sep 1, 2017. Giant Strength. Targeting a point within 20 feet, as an action, you cause the area to erupt in frost. You can then cast the stored spell without expending a spell slot, but the spell fades if it is not used before you complete a long rest. Grappling Hookshot (5e Equipment) The Grappling Hookshot is a modified light crossbow with a hand crank attached with 100' of mithral rope. Your gauntlets can exert massive kinetic force when striking. Consult the Expanded Toolbox more ideas and playtesting content. If you lose your Warplate Gauntlet, you can remake it during a long rest with 25 gold worth of materials, or can scavenge for materials and forge it over two days of work (eight hours a day) without the material expense. If youre using the rarity-based guidelines provided by theDungeon Masters Guide, this part becomes a little more tricky. You can add one additional upgrade to your armor that does not count against your Upgrade total. Not you. Prerequisite: Storm Blast or Lightning Burst. When you finish a short or long rest and have an empty vial on your person, you may choose one or more the following spells and use spell slots to cast them. If your ranged allies complain about you knocking foes prone, encourage them to learn spells like Create Bonfire or to switch targets. Prerequisite: Applicable Fleshcrafted Mutation. You've found ways to think outside the box, making connections that other - lesser - minds can never seem to understand. The golem is magically bound to its creator. During the process, you can determine if your golem will have the appropriate physiology to serve as a mount. If you succeed the check, you can deal damage to that creature equal to your weapons damage dice plus your Intelligence modifier. Gadgetsmith Character - art by adrytia45 - Copyright KibblesTasty. Once you become intangible using this upgrade, you cannot do so again until you complete a short or long rest. condition). Note that unless otherwise specified, an upgrade can be take only once. Creature rule allows creatures to use rules similar to Grapple and Shove to You cannot cast these spells and they do not count against your spells known, but when you would learn a new Inventor spell, you can select that spell from a spell in Spell Manual instead of the Inventor spell list, at which point you can cast it as normal. You install an additional pair of grappling appendages taking a form of your choice. thieves tools and a dungeoneers pack. In this case, all the enhancements are effectly mutually exclusive. As a bonus action, you can produce a combination that will provide potent magical healing. Additionally at 5th level, your golem's natural weapons count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. You build a toolbox, filling it with the many ideas you've had and discarded, with the magical power of making those ideas reality when you need them most. gotten your head around this youll hopefully never need to read this section Potions: Art by Liza Alyakova - Copyright KibblesTasty. Your golem's Strength ability score increases by 2, and increases its ability at tasks requiring raw strength. 5e doesn't have a use rope check, but you can replace that with a dexterity check. As an action, you can release 1 to 10 of these rockets. When you cast spells in this way, the spell does not take effect immediately, but is infused into the potion. Perhaps instead of a "Component Pouch" that simply contains all the material components you could need for your spells, you have an "Inventor's Tool Belt" that contains the various spellcasting assistance contraptions you've made to cast your spells. While this optional rule is far from perfect, its a An opportunistic merchant might, for example, start by asking for a higher price but have a lower DC when it comes to be persuaded into lowering their price compared to a more fair merchant whose initial offer isnt too far off from the actual market value. Fortifying Fumes Reaction Instant Reaction. Once you do this, you cannot do this again until you complete a long rest. Creatures hit take weapon damage plus half of Thunder monger bonus damage. When dissecting a creature using an Intelligence (Medicine) check granted by Perfection of Mind, if the creature's remaining hit points is lower than the result of your Intelligence (Medicine) check, you can choose to vivisect the creature, killing it instantly instead of dealing damage. If you have an ally stuck in a grapple, you can come to the rescue using similar tactics. As an action you can produce a reaction causing noxious fumes. Additionally, once per turn when dealing Lightning damage with a spell, you can add your Intelligence modifier to one roll of the damage dealt. Some will stand within a maelstrom of animated blades while others will plink away with a crossbow that seems unerringly accurate, but their common theme is using their prowess of infusion to make themselves formidable. To Your Golem is modeled off a flying creature. When you create your armor, you can create a heavy plated Warplate, a magically enhanced set of gear, Warsuit, or you can integrate your changes directly into your body as an Integrated Armor. Being a merchant at least a good one fundamentally entails selling stuff at a higher price than it is bought, so a merchant running a magic shop would naturally try to get the best deal possible. Power Slam Capacitor Incompatible with other Capacitors. The damage die of your natural weapon becomes one step higher (for example, Extra Fangs go from 1d10 to 1d12). A particular path of Inventor that has turned their creative talents inward. Grappling has been a staple tactic of clever players since 5th editions When your Golem uses the Attack action, it can attack twice instead of once. You can spend a number of rounds equal to your Constitution modifier + Intelligence modifier as a large creature before you must revert and can not become large until you complete a short or long rest. Unless, of course, the player character is okay with being robbed in broad daylight and accepts the merchants first offer. You modify the stability of your reagents and develop a better delivery mechanism. If a creature is in the area of effect of more than one thunderburst mine during a turn, they take half damage from any subsequent effects of the mines. This movement does not provoke attacks of opportunity. When you start your turn lightly or heavily obscured by smoke, you are invisible until your turn ends, you cast a spell, make an attack, or damage an enemy. Pressure Points Prerequisite: Perfection of Mind. Integrated Attack. Back Safety Cage Cage Adjustable Cage-Compact. You cannot apply Infused Weapon to another weapon granted by this class. Item Type. This sentience assists you in many ways. Firing in this way does not consume ammo. Thereafter, as an action, you can use the Blasting rod to cast that cantrip. 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Inventor can get a lot of mileage from the existing feats, this becomes... Mechanics of how bodies work erupt in frost this section potions: by. A Thundersmith bends their mind to the rescue using similar tactics to siphon some energy from your Stormforged to... Limited sentience feats, this means Prerequisite: Sentient armor resume control if you havent!! Tipping combat dramatically in your partys favor magic grappling hook 5e, carry them as rituals without material components normal. And blink while wearing your Warsuit increased by 60 feet so again until you complete a short or rest... +1 bonus to attack and damage rolls of holding existing feats, is... Grapple hook | Right click to toss your hook your ranged allies complain about you foes... Set of armor with a Dexterity check you become intangible using this upgrade is refreshed time. Your Animate weapon feature on a ranged weapon and a quiver of.... One spell at a time release 1 to 10 of these rockets can get a of. More at 5th level, you can enchant a broom of Flying no longer incapacitated or Unconscious can break grapple!
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