Persona 5 Royal is a gigantic JRPG where your free time is precious, as you can only do so many things in a day. Keep going down the hallway to the west to witness another scene. While you probably can't brute-strength your way through the next boss battle, getting a few levels certainly won't hurt and higher stats will allow you to survive with sloppier play (or poorer luck, as the case may be). Go ahead and tell him "You did great." You've defeated the most difficult boss in the game! Now make your way west to the western-most AIRLOCK (OMEGA) and go through it to return to the first control room you entered a while back. Okumura will summon waves of enemies to dispose of you, namely a variety of CORPOROBO bots you fought while securing a route to the Treasure. You cannot pause this timer, so don't dally around on menus too long - just because you can't see the timer while inspecting foes doesn't mean it's not counting down. That said, despite all the doom and gloom, it shouldn't be too hard for you to have obtained decent Persona with two different medium-damage spells. You shouldn't need to touch them, so just go north through the OMEGA AIRLOCK - the only active AIRLOCK in the area (not including the one you came through, there are two ALPHA AIRLOCKS to the west). NOTE: DECARABIA enemies can drop LIQUID MERCURY, an otherwise rare component required to craft the PERMA-PICK. You know, aside from the trivial ask of defeating the most difficult boss in the game. His workers are. To be fair, in that version this fight was way too easy. Makoto's a controlling (if well-meaning) busy-body and Eiko is a naive airhead, which are prime components for drama, as you'll soon see. When you're ready, head on forward to confront Okumura, and after some scenes you'll be in battle. To conserve your strength and speed things up, try and sneak past foes here. Use the ledge nearby and jump up, crawl through a vent, then drop down to the east and head counter-clockwise, climbing and jumping your way over to some TERMINAL CONTROLS. When you arrive, you'll find out that Akiyama had good reason to reach out to Mishima, as he's on the wrong end of a beating. persona 5 royal pagan savior weakness. We're not going to do any of those though. Defeat the bots in the northern room if you wish, then head to the southern room and repeat the process to get your hands on the [_CHIEF DIRECTOR ID_], which is just the card we've been looking for. You'll overhear chatter about Okumura on the train, some light-hearted banter about sports will occupy your brain-space as you walk to school, and during class you'll get a group IM from your pals whining about your inactivity. Save, heal, all that good stuff, then exit and go up the ramp to the north to reach a large chamber, snatch another [_STORAGE CAPSULE_] to the west, then head down a hallway to the north to trigger a scene. If you bought two doses of it on 9/25 and two doses today, you should have more than enough for the upcoming boss battle. Backtrack to the east and interact with the CONSOLE to the south of the ramp and pick the option Set it to "Lunch". Make sure you're ready before you engage, as you'll find yourself fighting a "Pagan Savior" aka, MELCHIZEDEK. Tomorrow will come soon enough. Time to get back at it. As usual, we're going to neglect our home-invading friend in favor of other confidants gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Given how much of a bother it was to get into Kaneshiro's Palace, if Okumura gets his silly UFO off the ground, he'll be literally out of reach, so haste is in order. Use either an AIR CANNON or HAPPY BOMB to knock down an enemy, BATON PASS to another character and repeat until you have BATON PASSED to everybody in the party save Joker/Mona. Make sure you're ready before you engage, as you'll find yourself fighting a "Pagan Savior" aka, MELCHIZEDEK. < Persona 5 Royal. Backtrack south through the two AIRLOCKS to return to the long horizontal hallway. Rank Bonus: CURRY TIPS: Allows you to make curry that moderately restores SP to all allies. Each wave will be discussed in detail, but for now let's focus on general information: Aside from the various buffs Okumura may deploy, the CORPOROBOS aren't terribly inspiring foes. The Decadent False God is an ice-based Shadow, and that means its primary weakness is fire, or in Persona- speak, Agi skills. Trial by fire, Noir! After Sojiro and Futaba vouch for us, we'll be asked for our opinion on living with Sojiro. Ambush and dispatch two enemies, continue through a door to the north, defeat another robo-guard, then loot another [_STORAGE CAPSULE_] in the northwestern corner. Bring along who you want, ride the elevator down and ambush an enemy for a tutorial: When you highlight a target in battle, you will be able to see which attacks are Nulled, Repelled and Drained. Going southwest will just lead to a lift that you can ride back to the SAFE ROOM, which is fine if you want to complete the map, but to continue on, you'll need to jump onto the ring. At least, it should be. then inform Iwai what you learned by saying "A 100 Million Yen Deal. I mean, it has been a while since he threatened to kick us out! The cat will get sappy (read: perverted), and you'll get a group IM before you're finally free. ", which seems to give him a way to counter Tsuda. You'll also be told of some upcoming areas, and well, let's just be honest: you're nowhere near done with this place. Make exceptions to heal if you need to - you can't do this short-handed, after all - and Fox/Queen can always forgo a session of CHARGE/CONCENTRATE to heal or initiate the knockdown sequence if necessary. Our goal for the first turn was to have Fox/Joker/Queen use CHARGE/CONCENTRATE, if they have it, then have Mona initiate the knockdown sequence by tossing a PSYCHO BOMB or HAPPY BOMB, then BATON PASSING to Fox/Queen who repeat the process until our BATON PASS is fully charged. It's all good stuff, but you should be especially keen on getting some BAPTISMAL WATER. And that's all we have for today. Persona 5 Royal 3rd will seed Okumura Palace and Pagan Savior weakness - YouTube 0:00 3:50 Persona 5 Royal 3rd will seed Okumura Palace and Pagan Savior weakness Platinum. Granted, it'll cost more to do it this way, but getting a unique accessory is arguably better than save a few thousand Yen. Since we're going to be going through all of Okumura's Palace soon, we'll probably be ending a lot of fights this way. This thing is a bruiser, boasting nearly 3,000 Hit Points and an ultimate attack that can wipe the entire party. A weapon for Mona, it's a sword that sacrifices both ATTACK and ACCURACY in favor of a high CRITICAL RATE. Second, you'll gain the ability to fuse LAKSHMI, the most powerful FORTUNE Arcana Persona. Head on in and grab the [_RED GREED SEED_]. Climb onto some pipes, then turn east and vault up on some more pipes. After this fateful decision we'll get our rank up: After Lala scares Makoto off, we'll be back at Leblanc, where we'll get our usual post-hangout call. Again, it's not shy about calling everything about it "useless", and the game even highlights the text so you know it's important. If you can get past these enemies, you should be able to take down Okumura. After that she'll question your integrity before asking if you liked older women. Once again, school will end automatically, and as soon as it does our phone will bombard us with four IMs. Nothing you can do about it now, so continue east until you hit a fork. You can also hit up Tanaka's Shady Communities shop if you wish, either before leaving Leblanc, or when you inevitably return in the evening. Haru will send another group text updating us on her father, and we collectively assure her that all this is normal. If everybody is blocking and not debuffed, you can expect each character take 150~ damage. This is the hump. Save your game to etch your victory over Okumura in stone, then head downstairs to find a CROSSWORD PUZZLE waiting for you: As always, get the answer right for a [_KNOWLEDGE +1_] boost. and when the CHIEF CLERK ROBOT mentions a promotion, respond with "I could make that happen, if" and the CHIEF CLERK ROBOT will mention that the Section Chief is apparently weak to WIND. Keep in mind that while these fights would be no-brainers normally, the heightened security means you can't be certain more enemies won't arrive after you dispatch the first group, and these reinforcements will not be ambushed like the originals were. Our reward for doing so is the [_CHIEF CLERK ID_]. Once you take him out, you can open the door and claim the [_BLUE GREED SEED_], which of course will turn into the [_CRYSTAL OF GREED_] when it's united with the other two seeds. Cross the bridge to prompt some chatter, where another laser grid will block your path. Anywho, to ensure you have Persona on-hand for the next few weeks, use the door to the VELVET ROOM in AKIHABARA and stock up on Personas with the following ARCANA: After that, let's hang out with Makoto (respond to her IM or return to school and find her hanging out near the library). Orange - Indicates a location name as it appears in game. Wouldn't be much of a Palace if that didn't happen, but c'mon guys, you can jump up there. Very nice! Loot them, then continue north, as the door to the west is locked. The two bundles for sale today are the Pumpkin Ghost Set (14,800 Yen), which consists of a [_LANTERN NECKLACE_] and [_PUMPKIN SOUP x5_]. The two strongest waves, CORPOROBO MDL-DM (light blue) and CORPOROBO MDL-GM (green) are weak to WIND/BLESS and PSY/CURSE, respectively. Go ahead and pick "Sure." Persona 5 Negotiation Guide View this joyce-chen Project on GitHub If you want to contribute to the guide, fill out this form. Different color, different name, different weaknesses - the CORPOROBO MDL-WKR bots you should be familiar with, but the CORPOROBO MDL-DM is weak to both WIND and BLESS. We STRONGLY SUGGEST you read the following part of the guide through the end of the fight with Okumura before actually setting out to fight him. Save and heal up, then exit back to the east and go through the eastern door we neglected earlier. Well, no point in shooting her down - tell her "Hell yeah I am." After all that you'll find yourself in a room in the northeastern corner of the area. Sojiro will stand up for both our protagonist and Futaba after that, leading to a rank up: Sojiro and Futaba will head home after that, leaving us alone upstairs. Let's not jump ahead, however - you'll get a question at school: Answer correctly for [_KNOWLEDGE +1_], after which we'll be done with school and off to the Palace. So. Is that a thing? Grab yet another [_STORAGE CAPSULE_] and loot a chest for a [_BALM OF LIFE_], then jump through the OMEGA AIRLOCK in the corner to return to the room with the AIRLOCK leading to the Treasure. Use it to reach a higher ledge, then turn south to find a second GRAPPLE POINT. Either way you'll get [_MAKOTO AFFECTION +2_], and we'll move onto evening. When it's gone, once again you'll find some [_STORAGE CAPSULES_] you can loot and two more LEVERS. Cheerful and totally not ominous at all. What's a few thousand Yen at this point in the game? The first can blunt your offense significantly, while the last doe hefty damage (150+) to the entire party. It's a rather prosperous day at Shujin Academy, as Kawakami uses her powers to score us some free time. First, you can't bring Haru along just yet - Mona will forbid it, saying her Persona is too weak. That was a somewhat long stretch without a SAFE ROOM, but fortunately the drought is over. Rank Bonus: PROTECT: Chance to shield Joker from an otherwise fatal attack. Go through it and the process will repeat - go through an AIRLOCK to the east and you'll reach the western end of a more substantial hallway. There's a lot going on here We'll be back in class after that, where we'll get a question: Answer correctly for [_KNOWLEDGE +1_], as usual. You'll be reminded later, at the end of the run. When you're prepared, talk to Futaba (you'll find her squatting outside of Leblanc, as usual) and offer to hang out with her and she'll drag you to MEMENTOS to face off with the shadow of her uncle. If you read "Expert Billiards", you'll trigger a tutorial: By learning about trick shots, your Technical Rank has been unlocked. This makes Noir a good choice unless she's a significantly lower-level than the rest of your party. Run past the first HYDRALIC PRESS and jump onto and across the second (western-most) HYDRALIC PRESS to reach a platform on which you'll find a Shadow, a chest ([_SNUFF SOUL_]) and a [_STORAGE CAPSULE_]. At the southern end of this complex you'll find an ALPHA AIRLOCK leading east, which you should take after looting another nearby [_STORAGE CAPSULE_]. Excellent! That said, we don't consider this the difficult stretch of the battle, because this bot won't flee after two turns. 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