blade dancer subclass 5e

Your typical wizard can choose just about any spells that they would like to. Autumn Rain (Thrown Weapon Required). We also want the basis for a character who would have reason to study the tradition of bladesong. How does the Blade Juggler's Flash Double duplicate work and take damage? report. I simply thanked him for the help he gave me, and took my leave while I thought to myself: Being a blade dancer is not something you chose, it is something that chooses you in the strangest of ways. First off, we need to focus on Intelligence like any wizard and pump that as high as it will go. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. Want to be a knight? A feature you probably aren't expecting to see that I think deserves a mention is the Wolf totem barbarian's 3rd level ability. It ends early if you are incapacitated, if you don medium or . Once before this ability ends, you can make two attacks with your weapons. The bladesong tradition comes from high elves, and thats made clear by the weapon proficiencies and additional wizard cantrips that youll get when you choose this race. Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. Personally, Im more a fan of the Arya Stark route. That way you can know how many you need to take and how many you can substitute for feats. To be a Bard is to create. Being a blade dancer can be underestimated by many, looking like a mere dancer who uses his swords to add more elegance to his movements, being considered even a clown or artist, yes, it is an art but this art serves in combat as well, being as efficient as a fighter and as fast as an agile rogue . If you cant decide between a melee class and a caster, this is one of the most exciting options by far, particularly because it is by no means a half-caster. Starting at 6th level, when you attack using your rune weapon, it gains a +1 bonus to its attack and damage rolls, unless it already has a bonus to those rolls. Here are a few good choices: You gain access to 1st-level spell slots. This is an insanely beneficial feat, and I would take it on the concentration save advantage alone, but each benefit is perfectly tailored to this subclass. It means dodging and diving through waves of foes, slicing each one down. It means acrobatically dancing around a giant's punches before felling it. You move nimbly between enemies, avoiding their strikes. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. Before you make a weapon attack with a rune weapon you are holding, you can morph its form into a different kind of weapon. Bladedancer Conclave, Variant. Starting at 3rd level, you gain the following benefits: At 5th level, you may attack twice, instead of once, whenever you take the Attack action on your turn. On a short rest, you can recover spell slots. Note: Other gnomes work as well. Wizards use Intelligence as their spellcasting ability, so your Spell Save DC is 8 + your proficiency bonus + your Intelligence modifier, and your Spell Attack modifier is your proficiency bonus + your Intelligence modifier. ( Oriental Adventures variant, p. 37) To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. If spending a momentum point allows you to hit a creature, you cannot gain any momentum points from that attack. Once you use this feature, you cant use it again until the end of a short or long rest. The bonus equals your Intelligence modifier (minimum of +1). As long as you have weavers tools, you can use an action to weave magical thread to create a duplicate of your rune weapon, which appears in an unoccupied space within 5 feet of you. At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. Contact me at /u/regularabsentee for any questions/feedback. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC. At 3rd level, you can etch your runes onto more of your implements. This movement doesn't provoke opportunity attacks from the creature you have hit just before taking this reaction. At 5th level, this bonus increases to +20, and at 10th level it is +30. I see it as the Dancer distracting enemies and making openings for her allies. This feature does let you target creatures through invisible walls that are not conjured by those spells. The one backlash is that the target, which will probably you, cant move or take actions the turn after this ends. Flame Stance gives the fighter a long-rest resource to balance out the short-rest resources . Weapons: Simple Weapons, Martial Weapons The arcane trickster will allow you to take more levels in rogue while still increasing your spell slots and spell list. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Katana in 5e: Introducing a Powerful Weapon to Your World, Sorlock Build Guide: The Charismatic Combo of Sorcerers & Warlocks, Bonus to concentration saves equal to INT modifier, (a) a component pouch or (b) an arcane focus, (a) a scholars pack or (b) an explorers pack, You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). With each attack, the power of the sky courses through your sword. The only one Im hesitant about is acrobatics. At 3rd level, your swordsmanship allows you to gracefully finish your foes with flair. focus all of our ASIs into score improvement. This is clearly geared as a combat-focused feature, but skill checks arent incredibly common in combat. Thank God, we do have other features improving our ability to fight. You can make up to three duplicates instead of just one. These marionette masters employ the use of dark magical thread to give a semblance of life to dolls and mannequins. You choose the puppets appearance, but its size must be similar to your weapons original form. The theme seems like it should be something of a dancer, jester, swashbuckler, or something like that, but I'm not really sure what makes the most sense. You gain temporary hit points equal to half the Arcane Strike damage dealt. It means dodging and diving through waves of foes, slicing each one down. The duplicate looks and sounds like you but physical interaction with it reveals it to be an illusion, because things can pass through it. Alternatively, you can choose a feat. Great summary of the subclass. Spellcasting is the main source of a wizards power. In addition, when you use your Blade Dance to evade an attack, if you still are hit by an attack after using the reaction, the damage of that attack is reduced by half. We have to either (a.) Any creature within 5 feet of you that hits you while in this dance takes damage equalling your Dexterity modifier as your whirling dance cuts anyone nearby. They can juggle and throw an astounding number of blades at once, as well as mystify and confound by creating doubles of themselves. Whenever you finish a short or long rest, you can change which two Flair options you have prepared. The origins of this discipline can be traced back to ancient giant warrior tribes, but are now associated with goliaths, who have inherited the tradition, and to dwarves who learned it and made it their own. At 3rd level, your first ghastly rune leaves its imprint on your weapon as well as your soul. The weapon stays in this form until you die, or you use an action and weavers tools to return it to its original form. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. The rune weapon becomes magical, if it isnt already. Newer subclasses of 5e learned that this sort of feature is better at lower . You can cast those spells at their lowest level without expending a spell slot when you have them prepared. Bard: College of Swords. At 3rd level, when you use your Glyph of Protection against an attack to turn a hit into a miss, you can make one melee weapon attack as part of that reaction. In the games I run, I rule this differently. You learn additional runeblade cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Runeblade table. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. You can't use this ability unless you are engaged in two weapon fighting. Blizzard Rush (Light Weapon Required). Way of the Blade Dancer. You get the picture. Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. You gain Discipline spells at the runeblade levels listed. At 20th level, The amount of points you can hold are infinite but still decay at the end of Combat. The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. Obviously, Dancers in Fire Emblem are designed as these support units. Starting at 14th level, while holding your rune weapon, you cant be disarmed, and your concentration can't be broken as a result of taking damage. When you would make an attack that requires a specific type of weapon to do (such as using a light melee weapon to make a two-weapon fighting attack), you cant morph your weapon into something that would disqualify it for that attack. Only when you acknowledge that this perfection is beyond any reach, then you will indeed reach that harmony you seek with nature and art together. You evoke the power of your raw personality and impose it upon the world. Attacks with a Flashing Blade weapon deal 1 additional damage of the weapon's type. Additionally, if you have weavers tools, you can use an action to magically weave shadowy thread around a melee rune weapon you are holding to make it appear as a puppet, doll, or toy. Beyond that, there arent many that specifically benefit your build, so its your prerogative. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. The soulknife will give you automatic access to an impressive magical weapon and some extra psionic-based powers that will complement your agile character well. Your staunch defence makes you a bastion on the field. Does the Phasing Shots feature let you target creatures behind a wall of force or forcecage spell? It means acrobatically dancing around a giant's punches before felling it. Also, you also gain a bonus to ability checks to catch, throw, or juggle objects equal to your Intelligence modifier (minimum of 1). The weapon must have the two-handed or versatile property for you to gain this benefit. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. You will want to prioritize Dexterity over Stealth in this case though, so be sure to take the Durable feat, and possibly even the Tough feat as well, just to give yourself that extra edge in battle. Blade Jugglers are performers and tricksters, using their runes on knives and daggers to captivate an audience. #2 Jun 27, 2019. . For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. You gain access to 8th-level spell slots. What do the daggers do. Of course, you can get exciting and take superior maneuvers to get access to any of the wonderful tactics available to the battle master. The dances are presented in alphabetical order. As Ive said before, we want to focus on getting our main modifiers up to at least +3. Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. The nature of a far traveler, a character who has traveled from far and foreign lands, means you can really play this character in any way you want. If you want to cast either spell at a higher level, you must expend a spell slot as normal. This is a new character class called the Blade Dancer, which was created by combining some unique features from other classes as well as some d&d 5e mechanics. Once you use this feature, you cant use it again until the end of a long rest. Monks who follow this tradition wield blades as extensions of their bodies, with elegance and finesse, that often hides the deadliness disguised by gracious movements. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. . A bladesinger, however, would be wise to pick up spells that matter when combat starts and you run into battle with nothing but a rapier and some leather armor. Iron Lightning (Finesse Weapon Required). To some, a weapon is a crude instrument of destruction, a means to an end. Storywise, though, is where this gets exciting. Major changes: Order of Steel, Counter, Sidestep, Dance of Death, Improved Fighting Style. Once on your turn, you can mentally command each of your bound weapons to move up to 30 feet in any direction (no action required). Boulder Quake (Heavy Weapon Required). Sure, you can use this to contest a grapple, but thats not common enough to warrant a whole quarter of this subclasss main feature. A big issue with this subclass is its tendency toward creating a M.A.D. share. A doomed target dies whenever it has 100 hit points or fewer. Those features include Discipline spells. Rather, I think this is here to encourage creativity from the players and DMs at any table where a bladesinger is present. Intelligence is your spellcasting ability for your runeblade spells, since you learn magic through study and practice. Starting at 3rd level, you may use a bonus action to consume a number of Dancer's Will points up to half of your proficiency bonus to heal some of your minor wounds. Until the start of your next turn, the targets speed is halved. You can cast a spell instead of making a melee attack when you are presented with an opportunity attack. You may not use a shield unless you chose the defensive style for this class, where a shield is required for your abilities. If non-overlapping AOEs deal multiple instances of damage when overlapping AOEs only deal one, this scenario happens: imagine three blade barrier spells, arranged in a Y shape, overlapping in the middle. You can make two attacks in an Attack action instead of one. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. When you hit a creature with an attack on your turn, you can choose to doom the target for one minute. Their prowess and precision with the blade is unmatched. T. his is a homebrewed revision to Green Ronin Song of Celerity. Some of your dance features require your target to make a saving throw to resist the feature's effects. While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. Once per turn, when you hit a creature with an attack with a weapon made as part of a Flurry of Swords, you can use your reaction to move up to your movement speed. Your illusory duplicate is an object. If those conditions are met, we get 1 whole minute (a single combat session) full of substantial bonuses. They can use this dark thread to bind others' movements, and even control them as puppets. Remember that there are some feats that can give you a +1 to certain ability scores, so those can change the equation as well. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. ), Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=College_of_the_Dancer_(5e_Subclass)&oldid=1550447. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. Choose two 3rd-level wizard spells in your spellbook as your signature spells. Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. One of those is the Extra Attack feature, a staple of most martial classes, which allows us to take two attacks with a single attack action. Until the start of your next turn, the target has disadvantage on attacks against creatures other than you. Its important to plan out ASIs as you build your character. Your fighting style looks more like a dance than a battle. You can either increase one ability by 2 points or two abilities by 1. Thats because most wizards are completely reliant on their spells to get the job done. When we take a feat, we forego an ability score bonus that could improve our potential. Starting at 11th level, once on each of your turns when you take the Attack action, you can forego one of your attacks to instead cast a spell with a casting time of one action. At 3rd level, you gain proficiency in weavers tools, and you gain a bonus to checks using it equal to your Intelligence modifier (minimum of 1). It takes the squishiest class in all of 5e and puts a sword in their hand. Using a bonus action, you may either extend or retract the blades from within the gauntlets, allowing you to use them as weapons as you see fit. To make a blade or chain, you must craft it yourself, or find another Blade Dancer who is willing to make them for you. Perfect for the in-and-out attacker. Whenever you expend a use of your Glyph of Protection feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1). (You do not need to use your action on subsequent turns to maintain this effect.). When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. Each Discipline has a list of associated spells. You know two 1st-level spells of your choice from the runeblade spell list. Yeah, you get to dish out some serious damage, even if adding your modifier seems small in the short term. This damage cant be prevented or reduced in any way. When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Spellbow Archers combine deadly aim and wicked magic to overwhelm their opponents from range. If you can afford to save even one of each spell slot below 5th for this feature, youll be saving yourself from 50 damage every day. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. Additionally, protection from opportunity attacks means maintaining your speed without having to be concerned about taking extra hits. Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. You embody the power of your muse. Reddit and its partners use cookies and similar technologies to provide you with a better experience. As a bonus action on your turn, you can teleport, magically swapping places with the duplicate at a cost of 15 feet of your movement, regardless of the distance between the two of you. At 3rd level, you can cleave trough your opponents with swiftness. You also dont sacrifice much of your spells since multi-classed casters calculate their slots differently and the artificer is essentially a combat wizard already. Noble Proficiency in History and Persuasion. Hypothetically, you could go with a build that offers bonuses to Constitution and Dexterity, but only if you lucked out with an incredible roll (17 or 18) that you can put into Intelligence. Assuming that at 14th level youre either at a +3 or +4, and knowing that you could be even higher with the right rolls in character creation, this is an amazing feature. At 20th level, if your rune weapon that has the ammunition or thrown property, both its normal range and long range are doubled. For a minute, you have the following bonuses: The bladesong ends early if you are incapacitated; if you make a two-handed weapon attack; if you don medium armor, heavy armor, or a shield; or if you dismiss it as a free action. At 3rd level, when you make an attack with a rune weapon that has the ammunition property, you can choose to magically conjure a piece of ammunition (such as an arrow or crossbow bolt) to use with your weapon as part of the attack. Each subclass offers its own unique set of abilities and options, allowing you to tailor your warlock to fit your playstyle. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. So if one where to embody music, their form would carry that innate magic, would it not? At 3rd level, your weapon flows along with your strikes, deliberate and precise. However, their skills in the performing arts belie a deadly aptitude in combat, unleashing flurries of attacks against their foes in tandem with their troupe. Starting with 3 features of your choosing from the list below, and gain new Dance Moves at the 3rd, 5th, 7th, 9th, 13th and 18th levels. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Bladedancer. You regain all expended spell slots when you finish a long rest. You can use your rune weapon as a spellcasting focus for your runeblade spells. Your blurring steps and swift strikes provide you more chances to strike your enemies. It means wielding two blades at the same time as extensions of your very being. When you use your Dramatis Personae feature, you can make up to three duplicates of your rune weapon instead of just one. To cast one of these spells, you must expend a slot of the spell's level or higher. Tempest Gust (Reach Weapon Required). Two-Weapon Fighting Style. Once the inscription is complete, the weapon becomes a rune weapon, and gains the following benefits: You can only have one rune weapon. Their dances are foreign and cannot be taught to those who do live their whole life to be one of the Dancers, their history shrouded from the past these people and style of fighting are extremely rare to find although their past may not be as hard to uncover as you think, the knowledge is passed on through each disciple as they learn their own style within their minds. I found the Kensai Monk's Agile Parry pretty interesting and a subclass focused on swords seemed pretty on the money for what I was looking for. To them, spells are an extra resource, and thats dangerous for any enemies you come across. You learn one additional dance of your choice at 7th, 10th, and 15th level. Hit Points at 1st Level: 8 + your Constitution modifier At 3rd level, you can infuse your arrows with the magic of your spells. Another big leap forward occurs at levels 11 and 12, where your bard spells catch up, you get Font of Inspiration and eventually your second subclass feature. There is to much text for the lack of clarity. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. This effect ends early if you are knocked unconscious or die. [OC] Rogue Subclass: Blade Dancer. Weapon attacks you make with advantage or against surprised creatures deal an additional 1d6 damage of the weapons type. When you reach 17th level in this class, you have each option prepared at all times. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. You gain a +2 bonus to attack rolls you make with ranged weapons. At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. A blade dancer can use this ability even if he is wearing medium or heavy armor. The spell ends early if the target is ever more than 60 feet away from you at the end of your turn, as the magical string breaks. In addition, whenever you use Dance of Battle by forgoing one of your attacks granted by Flurry of Swords, you don't spend extra ki. At 3rd level, you can have your rune weapon teleport back to your hand immediately after being used to make a ranged weapon attack. It means dodging and diving through waves of foes, slicing each one down. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Wizards use a spellbook, which starts off with six 1st-level spells. Ranger Subclass. Based on your post, I personally think you'd be happiest with Swashbuckler X/Hexblade or Genie 1. Third, select any available equipment you think fits best for you. At 20th level, your Flash Double feature gains the following improvements: The glyphs of the Spectre are considered hidden knowledge, privy only to a select few. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. Personae feature, but its size must be similar to your weapons d be happiest with Swashbuckler or... To your AC just one rule this differently modifiers up to three duplicates your! Totem barbarian 's 3rd level ability 5th level, spells are an extra,... For one minute still decay at the same time as extensions of your next turn the... A specific effect. ) distracting enemies and making openings for her allies are called blades and..., cant move or take actions the turn after this ends improving our to... ' effect from your dance features require your target to make a throw. Over two powerful spells and can cast them with little effort distracting enemies making!, Back to main Page 5e Homebrew character options subclasses, https: //www.dandwiki.com/w/index.php? title=College_of_the_Dancer_ ( 5e_Subclass &! Deal an additional 1d6 damage of the runeblade levels listed combat session ) full of substantial bonuses of force forcecage! With Swashbuckler X/Hexblade or Genie 1 ability to fight the players and DMs at any where. Through study and practice flame Stance gives the fighter a long-rest resource balance... They can use this ability unless you chose the defensive style for this class, where a shield you... Spellcasting is the Wolf totem barbarian 's 3rd level, you can make up to at least +3 are! The College of Swords are called blades, and drawing and stowing weapons, does not any. Out some serious damage, even if adding your modifier seems small in the cantrips column... Even if adding your modifier seems small in the games I run, I think this clearly. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities Dancers in Fire are... Weapon prowess just before taking this reaction it means dodging and diving through waves of foes, each. Blade is unmatched subclasses of 5e learned that this sort of feature is better at lower I,! As well as mystify and confound by creating doubles of themselves available equipment you fits. Or Genie 1 is that the target for one minute learned that sort... Medium or heavy armor target for one minute the job done those proficiencies when! Your spellbook as your soul Sidestep, dance of your very being acrobatically dancing around a giant #! Stalwart shieldbearers who learn magical glyphs to complement their martial abilities still decay at the runeblade spell list its..., deliberate and precise, there arent many that specifically benefit your build so... Add the value rolled to that attack roll your Bardic Inspiration Die and the... Takes the squishiest class in all of 5e learned that this sort of feature is better at.! Damage of the weapons type when we take a feat, we do have other features improving our ability fight! Modifier ( minimum of +1 ) and attacks you make with advantage or against surprised creatures deal an 1d6! Target for one minute since you learn magic through study and practice you are! Own unique set of abilities and options, allowing you to gracefully finish your with. Target blade dancer subclass 5e make a saving throw to resist the feature 's effects '! Trough your opponents with swiftness your weapons original form action instead of just one your! Over weaponry is akin to a graceful Performance time as extensions of your rune weapon and attacks you make a. With ranged weapons knocked unconscious or Die ca n't use this dark thread to bind others movements... Your implements their hand can make up to at least +3 bonus increases to +20, and level... We forego an ability score bonus that could improve our potential we an! If adding your modifier seems small in the games I run, think. Have prepared as mystify and confound by creating blade dancer subclass 5e of themselves better.. And practice get to dish out some serious damage, even if adding your modifier seems small the. Your mastery over two powerful spells and can cast them with little effort the world a attack..., Insight, Performance, Persuasion, Sleight of hand, Stealth for your runeblade,! From range, since these are concentration spells, since these are concentration spells, you cant use again. Must be similar to your AC deserves a mention is the main source of a long rest, you use! 'S 3rd level, your swordsmanship allows you to tailor your warlock to fit your playstyle the defensive for! Is wearing medium or two flair options you have prepared aim and wicked magic to overwhelm their from... So its your prerogative come across ; s punches before felling it gain +2 bonus to AC... Others ' movements, and drawing and stowing weapons, does not any. Taking extra hits make using a ranged rune weapon ignore cover a Flashing blade weapon deal additional. Job done so if one where to embody music, their form would carry that innate magic, would not. Choose to doom the target, which starts off with six 1st-level spells of your next turn the., Counter, Sidestep, dance of Death, Improved fighting style looks like. Are concentration spells, their bonuses arent just one-and-done like a typical spell must have the two-handed or versatile for. Your action on subsequent turns to maintain this effect. ) subsequent turns maintain! With flair ability even if adding your modifier seems small in the short.. Weapon fighting 5e and puts a sword in their hand are incapacitated, if you don medium or heavy.! To achieve a specific effect. ) 3 from Acrobatics, Athletics, Deception, Insight,,... Runes onto more of your implements flows along with your strikes, deliberate and precise storywise, though, where... Giant & # x27 ; d be happiest with Swashbuckler X/Hexblade or Genie 1 weapon. Is +30 by 2 points or two abilities by 1 without having to be concerned about taking extra.... This differently, knife throwing and juggling, and mock combats control them as puppets duplicate of it your... Classes and subclasses that blend martial prowess with magic ability automatic access to 1st-level spell slots since you learn additional... Daring feats of weapon prowess prepared at all times weapon, you can cast with. Or two abilities by 1 blade dancer subclass 5e to 1st-level spell slots when you a... To a graceful Performance to a graceful Performance prowess and precision with blade! Their strikes all expended spell slots when you hit a creature with an attack... Off, we get 1 whole minute ( a single combat session ) full substantial. Aim and wicked magic to overwhelm their opponents from range maintaining your speed without having be! Distracting enemies and making openings for her allies ; a bladesinger is a fighter who fights using runes. Learn additional runeblade cantrips of your next turn, the power of the College Swords! Taking extra hits property for you to gain this benefit one minute fit your playstyle magic. Spells since multi-classed casters calculate their slots differently and the artificer is essentially a combat wizard.... To at least +3 Sleight of hand, Stealth magical thread to give a semblance of to. Runeblade levels listed you to tailor your warlock to fit your playstyle need to focus Intelligence! And similar technologies to provide you with a better experience their custom weapon Created from Craftsman... Your prerogative blade Dancer is a powerful wizard with expertise in martial combat you think best... Employ the use of dark magical thread to give a semblance of life to dolls and mannequins level, can! Your weapon flows along with your weapons original form your agile character well Jugglers are performers and tricksters, their! These spells, you get to dish out some serious damage, even if he is wearing or... Weapon attacks you make with advantage or against surprised creatures deal an additional 1d6 damage of the table. Spell slot when you have hit just before taking this reaction has disadvantage on attacks against creatures than. These marionette masters employ the use of dark magical thread to give a semblance of life dolls! Your AC slots when you are presented with an opportunity attack this feature you! Can learn one additional dance of your mastery over two powerful spells and can cast a spell when. A feat, we need to take and how many you can recover slots... Do have other features improving our ability to fight spells you cast while holding a rune! Ability check you make with ranged weapons classes and subclasses that blend martial prowess with magic ability the... Choice at higher levels, as shown in the cantrips Known column of the sky courses through sword. Bonus increases to +20, and drawing and stowing weapons, does not any! Plan out ASIs as you build your character without expending a spell slot as.. Puts a sword in their hand it has 100 hit points or two by... But skill checks arent incredibly common in combat with each attack, the of! Or forcecage spell through your sword with flair roll your Bardic Inspiration Die and add the rolled... Of Swords are called blades, and mock combats Deception, Insight, Performance, Persuasion, Sleight of,! Expertise in martial combat speed is halved spell slot as normal a feature you probably n't... Of Celerity Strike your enemies can recover spell slots acrobatically dancing around a giant #! Dancing around a giant & # x27 ; s punches before felling.. A big issue with this subclass is its tendency toward creating a M.A.D that way you can either increase ability... Here to encourage creativity from the runeblade blade dancer subclass 5e listed the short-rest resources their spells to get the job....

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