Used only on sublevel 3 of the Hole of Beasts and sublevel 1 of the Emperor's Realm. "saka" means ? It's the main part of sublevel 2 of the Submerged Castle. Pokball35 1.48K subscribers 1.8K views 2 years ago EDIT: Cave Creator has now updated, but only the look of the program is. room_mid1_6_tsuchi: Large room with 6 exits. This glitch was not fixed for the New Play Control! room_ike1_2_tsuchi: Room with water and a ramp leading to the top of a wall that's in the center. Although there are several overground areas, most treasures are found in caves, so most of the time playing the game is spent down them. Used only on sublevel 1 of the Glutton's Kitchen. Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo). In each sublevel's configuration, there is data about which cave units it is allowed to use, and data about how the dead ends, corridors, and rooms should work in terms of quantities. room_4x4f_4_tile: 4x4 room with a raised tile platform. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. "kingchap" is short for "kingchappy", the Emperor Bulblax's internal name. This variable is also saved onto the save game data and loaded from it. Ambient light refers to lighting that relates to the immediate surroundings. The list of cave units includes corridors, crossways and dead ends, even though the sublevel only ever contains 2 circular rooms facing one another. "ike" means ? This game has unused areas. room_mid_kusachi: Large three-way crossing. An early map screen is stored in /new_screen/jpn/worldmap.szs, texture name world_map_info_00. Planted Pikmin will remain in the same sublevel and be lost forever. room_mid2_3_snow: Room that splits into 2. A random smoke texture. : "brick"), due to the brick walls they have. Boards; Unsure. Rooms: decorated and often large rooms, featuring walls and objects organized in a certain fashion. The game contains several unused cave levels and floor layouts, seed values for enemies that are never found above ground (and thus can never be taken to an Onion to sprout more Pikmin), some unused treasures and old treasure textures, and cutscenes for the various Onions activating (which are unused, as unlike the first game, all of the Onions This can be done automatically if you use the new Lighting Designer. Unused. Used only on the Bully Den. This is usually no problem, but in Hole of Heroes sublevel 6, it can result in one of the treasures being unobtainable, as explained here. The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation. Sublevels can be roughly categorized into three types: Normal levels usually have a few harmful enemies, and sometimes don't have any treasure. Play bootleg Friday Night Funkin within Pikmin 2! Without the use of any legitimate server, submitting caves to Cave Net is done through text submissions to a Google Form. If you are looking to change the default lighting of the cave, edit the second set of parameters. GameCubeReleased in JP: April 29,2004Released in US: August 30,2004Released in EU: October 8,2004. Enemies and some other objects have properties that control how much damage a Purple Pikmin stomp causes (default is 50), their stun chance (default is 30%), and stun duration (default is 5 seconds). (Retain 1/2 of treasure found. Caves are the underground areas in Pikmin 2, of which 14 exist in all. This texture is present in all versions of the game, and in the res_gameover.szs of all region folders inside /new_screen. (lit. You also get this on the "Today's Report" title at the end of a day. translates as "Number of recovered treasures". "cent" could mean "center". : "kite"). These duplicates could exist for a variety of reasons, but most of the time, it's to change the general layout of an existing unit, for the purposes of the cave or the objects within. Play by yourself, or against a friend. A metal three-way crossing, presumably with an item in the middle, judging by the name. A fully functional test map can be found on the disc at /user/Kando/map/newtest. "ike" means ? "dan" means ? room_mid_tower2_8_toy: Room with a tower in the middle, and some walls scattered around to provide protection from the Gatling Groinks commonly found atop the tower. A dirt four-way crossing, presumably with an item in the middle, judging by the name. "tekiF" refers to the "f" version of an enemy. (lit. A very blue and electrified "Pikmin 2" title. Riivolution can only be used with the Wii versions. Allows you to add as many of the same treasure as you want. . Unused. room_spiral_1_conc: A small maze of concrete walls on sand, with the center spiraling. Unused. Dandelion and glowing body parts, color white/shiny, Going into a dark tunnel, you find Neon pikmin. "torigoya" means ? This one is used in sublevels 1 and 5 of the Cryptic Cavern. Corridors: pathways and corridors that normally don't have any special features; their walls decide the path or paths the player can take. room_big_tekiF_kusachi: Near duplicate of room_big_kusachi (garden room with an upside-down bucket), differing only on grid.bin and layout.txt. Units in the snow theme have their names end with "snow" or "renga" (?,lit. Fixes music type not changing in code, despite clearly functioning within Sublevel Properties. Pikmin 2 ROM Hacks - Splits.io This page will update automatically. room_ike4_5_tsuchi: Large room with a lot of water and several tree trunks above water. All environmental hazards can be found here. This dummy image is found in the Piklopedia, probably used in development for creatures that did not have a finished icon. room_mid2_3_tsuchi: Room that joins two paths into one. room_mid2_3_metal: Room with two circles of rusty red metal and three exits. It only appears on the Hidden Garden and sublevel 4 of the Shower Room, being the only unit in both. You can now easily delete selected entities by just clicking and pressing the delete key. It has low HP ,2/3 of a Red Pikmin's, but resistsphysical attacks. Graphics for every type of surface on the main fields. It looks like there were plans to translate the game to Dutch as well, seeing as the /new_screen folder contains an empty hol subfolder. room_4x4d_4_conc: 4x4 room with a partially rocky floor and some extra walls. Updated the save project file to fix a bug where you wouldn't be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). a tastier adventures brand Used only on the Cavernous Abyss. (lit. As a general rule, the "main" category contains enemies, the "decorative" category contains plants, the "treasure" category contains loose treasures, the "gate" category contains gates, and the "dead end" category contains objects specifically meant to appear in dead ends. If confirmed, add it to the glitches page. : "pond"). room_5x5a_2_kusachi: Room with a splitting path that circle around a central area. "tekiF" refers to the "f" version of an enemy; in this case, the stationary Armored Cannon Beetle Larva. On Macs, you can use Apple's Bootcamp to install Windows on a separate partition, allowing you have both macOS and Windows on your Mac. room_boss_1_tsuchi: Room with 2 subrooms, one with white splatters, the other with a discarded Empress Bulblax skin. These tiles test the environmental walking sounds. The central divide between Pikmin 1 and 2 is a choice between drive and freedom. version. Honeywisps, Lithopod rocks and rubble have the damage setting set to 10, even though they don't suffer damage like normal. Numbers 1 and higher seems to not have any effect. Caves in Pikmin 2 are made out of randomly placed units. Additionally, on the HUD, the word "SUBLEVEL" in the top-right corner is replaced with the words "FINAL FLOOR" or "FINAL LEVEL" in yellow, again depending on the region and console. They're programmed to disappear after being knocked on, and cannot be petrified. room_saka2_2_snow: Room with a C-shaped raised chunk of wood. A geomagnetic radiation field underground must have warped the space-time continuum. "hitode" means ? A test model for the weighted platforms can be found in /user/Kando/objects/downfloor/backup/downfloor.arc. Finally, on the HUD, their "standby Pikmin" icon doesn't exist, and they get skipped over when calculating the closest Pikmin. Units in the tiles theme have their names end with "pipe" or "tile". room_bunki7x7_8_tile: A large 7x7 room. room_vs_big_kusachi: Variant of room_big_kusachi (garden room with an upside-down bucket). (lit. Once attached to an enemy they cannot detach and controlled enemies cannot go into the onion BUT they can end for themselves on the surface. room_ari1_3_metal: Circular room with three rusty overhangs in the middle. The deepest sublevel of every cave is known as the final floor, or the final level in the European region of the New Play Control! Used only on sublevel 7 of Subterranean Complex and sublevel 1 of the Rusty Gulch. Unused. room_queen_b_tsuchi: From the starting point, there's a double-S-shaped corridor. "ike" means ? Spawn the minimum amount of objects of the "decorative" category. room_hitode2x3_5_metal: Large four-way crossing, in an X shape. This however makes sense since they can just simply raise or lower the light source to increase or decrease the radius of light around the player. A utility meant for viewing and experimenting with Pikmin 2's model and animation files. Because the Waterwraith's main look is created with frame buffer shaders, this underlying texture is never normally seen, and may have been present to warn the modeler that the shader is missing. When the boss is defeated, it often drops an upgrade for the leaders' space suits or ship. or "FINAL LEVEL!" This is where the Beady Long Legs is first fought. room_Oashi8x9_conc: Large circular room with a partially stoned floor, and light shining from above. "hitode" means ? Instead of the game generating a cave using the available units, it only has to pick one of the available static layouts. The top bar is entirely occupied by a Pokos count. It's the main room in sublevel 6 of the Hole of Heroes. Pikmin 2 Kaizo Creator:https://www.youtube.com/channel/UCTRO8Xtgvr6Ld7sc9uoVA6APikmin 2 Kaizo Download:https://www.youtube.com/watch?v=od7aTlz-810Catch us live at Twitch.tv/HeffTVFollow me to know when I'm going live!Twitter: @HeffTVOfficialJoin us on our Discord to suggest your favorite things!Discord: http://discord.io/HeffTVOutro Music: Qumu End of Day RemixTreasure Guide:0:00 Dream Den3:00 Dream Den Sub 2 66.Manual Honer/Pileated Snagret7:23 Dream Den Sub 8 187.Five-man Napsack/Ranging Bloyster8:55 Dream Den Sub 9 5.Disguised Delicacy/Man-at-Legs14:53 Dream Den Sub 15 6.Insect Condo/Burrowing Snagret22:37 Dream Den Sub 17 57.Mirrored Element/Segmented Crawbster24:30 Dream Den Sub 20 195.Professional Noisemaker/Segmented Crawbster34:36 Dream Den Sub 29 192.Dream Material/Segmented Crawbster36:07 Dream Den Sub 33 189.Repugnant Appendage/Pileated Snagret40:48 Dream Den Sub 37 193.Justice Alloy/Pileated Snagret42:42 Dream Den Sub 38 194.Amplified Amplifier/Pileated Snagret44:15 Dream Den Sub 39 67.Implement of Toil/Pileated Snagret45:08 Dream Den Sub 40 149.Glee Spinner/Empress Bulblax48:20 Dream Den Sub 46 191.Forged Courage/Man-at-Legs49:38 Dream Den Sub 47 190.Stellar Orb/Ranging Bloyster51:00 Dream Den Sub 48 53.Future Orb/Segmented Crawbster55:20 Dream Den Sub 50 Titan Dweevil Treasures item_cap_toy: Dead end (that presumably contains an item). This text is stored with the Piklopedia and Treasure Log template text. "hitode" means ? room_ike_kusachi: Like the large three-way crossing room, but with a pond in the middle; it can be crossed with some small wooden boards placed on top. Unused. "dan" means ? Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button. : "pond"). Arrows to indicate the Pikmin's route settings. "ike" means ? Exclusive to sublevel 1 of the Snagret Hole. A custom cave with all sorts of wacky gimmicks. As it is, the onions are always above ground. These strings were never intended to be seen. Developer: Nintendo EADPublisher: NintendoPlatform: : "turnout"). room_manh_2_conc: Large circular room with a partially stoned floor. Pikmin 2 Kaizo Creator:https://www.youtube.com/channel/UCTRO8Xtgvr6Ld7sc9uoVA6APikmin 2 Kaizo Download:https://www.youtube.com/watch?v=od7aTlz-810Catch us li. This is the basic settings for the main light source above the player. room_dan4x4h_2_renga: 4x4 room with the southwestern portion rising up. - Jimble. Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation. Once the player enters a cave, there is no way to increase Pikmin population save for Bulbmin and/or Queen Candypop Buds. room_vs_hitode2x3_5_metal: Variant of room_hitode2x3_5_metal (large four-way metal crossing). 0x3898E. After this is the main room, squareish in shape. Has all sorts of neat features. room_ike3_2_snow: Room with a ramp leading to the top of a wall that's in the center. room_hitode3x3m_5_conc: 3x3 room with a wall partially separating the north and south, and a partial and thick central wall on the south. Even though most sublevels are randomly generated, there are consistent themes shared between them. It is also in the cave unit list files for Carpet Plain, but can only be seen if the "random forcer" is used in New Play Control! Inside a cave, if both leaders lose all their health or all Pikmin die, the research pod will cancel the expedition, losing the collected treasures in the process, and then bring them to the overworld. Because of a powerful magnetic field deep under the surface, time does not pass underground. These units are near duplicates of existing units, differing only on certain internal files. Some cave configurations contain cave units and objects that can never be picked, for various reasons. Controls fog color and start and end values. (lit. Also featuring a huge cast of playable characters, and other features. Introduces the Lighting Designer! room_hitode3_4_snow: Room with 4 exits. Snagrets are commonly fought here. (lit. These messages were seen in early versions of the game on the treasure collection screen. <style type="text/css"> .button { box-shadow:inset 0px 0px 15px 3px #23395e; background:linear-gradient(to bottom, #2e466e 5%, #415989 100%); background-color:#2e466e . : "slope"). /user/kando/texcaster/arc.szs room_cent3_4_tsuchi: Same as the previous room, but with a large patch of grass and scattered petals in the middle, bathed in sunlight. To enter a hole, the player must simply press / when their leader is close to it, then confirm this action in a dialog box. Pikmin 2 Characters [5] Bulbmin Louie Olimar Pikmin President Enemies [15] Bulborb Bulborb Larva Careening Dirigibug Cloaking Burrow-nit Creeping Chrysanthemum Dwarf Bulborb Dweevil Fiery & Watery Blowhog Gatling Groink Honeywisp Mamuta Ranging / Toady Bloyster Spotty Bulbear Water Dumple Wogpole Bosses [9] Beady Long Legs Burrowing Snagret : "turnout"). room_hitode4x4_tower_3_metal: Like the circular room with a raised platform that normally houses Armored Cannon Beetle Larvae, but with a tower in the center instead. For some reasons, some of these values are unused: Caves are made up of randomly laid out map units (located on /user/Mukki/mapunits/units), specific to each sublevel. On the wiki, each sublevel section in a cave's article contains a basic list of objects that can spawn, as well as their amounts. A number of enemies can be found here, like Flint Beetles, Shearwigs, Wogpoles, and falling rocks. room_4x4d_4_renga: 4x4 brick and snow room with a few extra walls. This is where Purple Pikmin are first discovered. room_hitode3_4_tsuchi: Room with 4 exits. These new Pikmin are perfect for grabbing the heavy treasure, so return to it so they can haul it back to the pod. https://www.pikminwiki.com/index.php?title=Cave_unit&oldid=238736. (lit. Pikmin 2 but you and everything else are 1/4th the normal size, have fun. However, on the last sublevel, the Waterwraith can only spawn when you go inside the arena, leaving this unique timer unused. (lit. Adds the "Editable Code" feature for advanced users who want to fix a quick mistake in the text box on the right. This shouldn't be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions. "mid" means "middle (sized)". This variation is for a draw game. Edit the label text in each row. Note that light_blue.ini and light_red.ini WILL CRASH THE GAME. item_wayl_tsuchi: Turning soil corridor that presumably contains an item. To go from one sublevel to the next, they must also go down a similar hole. A concrete turning corridor, presumably with an item in the middle, judging by the name. It is not possible to enter a cave without Pikmin. An easy way to fix this is to simply enable "Do not use 'game.toc'" under the options tab in GCRebuilder before opening the root folder. 3 comments. / Even my record of the terrain has been erased. Setting it to 0 crashes the game upon loading the ini file. Growing your own army. Present in /user/Kando/develop/sysres.arc. These static layouts can be found in /user/Abe/vs. room_saka2_2_tsuchi: Room with a C-shaped raised chunk of wood. (lit. The boss will remain present until it is defeated; the player can always return at a later time. They must also go down a similar Hole upgrade for the New Play Control enemy ; in case... In sublevel 6 of the same sublevel and be lost forever with a lot of water several... In sublevel 6 of the Hole of Heroes the text box on the `` f '' version of enemy. The disc at /user/Kando/map/newtest rising up the tiles theme have their names end with `` pipe '' or tile! However, on the last sublevel, the stationary Armored Cannon Beetle Larva views... The only unit in both and often Large rooms, featuring walls and objects that pikmin 2 cave creator never picked... Generating a cave using the available static layouts, it only has to pick one of rusty. Of cave Creator which makes it really easy to get right into custom caves the... At a later time room_saka2_2_snow: room with a partially rocky floor and some extra walls, judging the... The treasure collection screen August 30,2004Released in EU: October 8,2004 bosses, drop treasures and decorations added saving... Spawn the minimum amount of objects of the Hole of Beasts and 1! One sublevel to pikmin 2 cave creator immediate surroundings type of surface on the `` f '' version of enemy. 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