Unity class reference
The Unity User Manual helps you learn how to use the Unity Editor and its associated services. The size is dependent on ARCoreSession.CameraConfigFilter settings.
By default, polymorphic fields are not supported and reference based topologies, like graphs, cannot be expressed natively. You can read it from start to finish, or use it as a reference. Failed to load latest commit information. Class; 0: Object: 1: GameObject The fundamental object in Unity scenes, which can … If it’s your first time using Unity, take a look at the introductory documentation on Working with Unity, and see the Unity Tutorials. This section of the documentation contains details of the scripting API that Unity provides.
The behavior depends which .NET profile the Project uses. ... You should reference class library assemblies as described in the example above. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual..
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Welcome to the Unity Scripting Reference!
The GPU texture resolutions are the same in all configs.
When Unity serializes an object, it serializes all fields as value types, unless the field type derives from [UnityEngine.Object]. Currently, most devices provide GPU texture resolution of 1920 x 1080, but devices might provide higher or lower resolution textures, depending on device capabilities.
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A list of supported camera configurations. If a Unity Project needs access to a part of the .NET class library API that is not compiled by default, the Project can inform the C# compiler in Unity. Instruct Unity to serialize a field as a reference.
Referencing additional class library assemblies.